Dungeon Keeper - Read closer next time. Not Dungeon Siege, Dungeon Keeper. Great game by Bullfrog, incredibly inventive and sold well enough to have a sequel that also sold well.
Uh, who's reading what now? The guy calls it a "
Diablo clone". That would be
Dungeon Siege.
Profit margins may be your only standard of defining success, and you wouldn't be alone, but saying that something unique will sell well and "just rehashing the same crap" will not is a utopian philosophy that doesn't much apply to our particular corner of the universe. Shit,
every game is somehow unique.
Battlefield 1942 may have had a certain innovative feature -- or, at least,
popularized one -- that's now popping up everywhere you look, but that doesn't make it something besides what it is: simply the refinement of a very familiar theme.
You're also defining "success" in terms of, er, black and white. Take games like
Syndicate, Privateer or
System Shock. All of them were successful by your standards (sold units, spawned sequels, "people liked them") but none were huge hits; their respective design houses are all now defunct and are joined today by Sick Puppies. That's despite the fact that these old ones all have a distinct flavor that's never been duplicated. People will still be playing them years from now (or at least trying to get them to run) by the time
Battlefield has long since been rendered obsolete by titles that do the exact same things, only better.
This comment was edited on Apr 6, 04:53.