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Space Empires 5

The Malfador Website (thanks Frans) has word of plans for another installment in the Space Empires series:

Just wanted to let everyone know that programming work has begun on Space Empires V. We're shooting for a summer 2005 release of Space Empires V. We've got big plans for this next version including real-time 3D rendered graphics, a redesigned user interface, infinite technologies, Galactic News, Warp Point assault weapons, Space Monsters, built in support for mod selection, a true scripting language, and more! In the coming months we'll be putting up a Space Empires V page showing off the latest screenshots and design issues. And as always, we'd love to hear any suggestions you have for the game. Feel free to let us know what your must have features are ( Here's to an exciting year!

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7. SE V Apr 1, 2004, 07:55 Bill Nakano
So long as they don't mess with the core gameplay then I'm onboard. Every couple of months for the past 3 years I've dusted this game off and played a campaign. The only game that comes close to it is (was!?!) Stars!, which didn't look as good but handled resources far more realistically. It would be a little masochistic(sp) but I'd like to play a Space Empires style game with the Stars! resources model, where minerals, organics and radioactives have to be actively moved about with transports, and scrap can be recovered from battles. Hey, I guess I'll email them.

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6. Re: Input, please. Apr 1, 2004, 01:25 MindTrigger
"Just wanted to let everyone know that programming work has begun on Space Empires V. We're shooting for a summer 2005 release "

Ok! See you in 2007 then!

He cut the possum's face off then cut around the eye socket. In the center of the belt buckle, where the possum's eye would be, he has placed a small piece of wood from his old '52 Ford's home made railroad tie bumper. Damn, he misses that truck.
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5. Re: Input, please. Mar 31, 2004, 17:16 ShakyJake
SE4 = Best turn-based space expansion game ever.

The whole series is a micromanager's wetdream, and the complexity involved (especially with some of the mods, I recomend the DevNull mod) is outstanding. The game can bog down a bit when you get to the latter stages of the game (because you have just so many planets and ships to keep track of), but anyone who hasn't tried this series should do so ASAP. I can't wait to see how this fifth game shapes up.

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4. Re: Input, please. Mar 31, 2004, 15:44 Rigs
SE4 GOLD was the latest in the SE series before the announcement. It's very in depth and a blast to play. It blows MOO3 right out of the water, no question. It's very moddable as well, with different fleets, races, stars and planets, whatever you want - there's already a ton of them around. The graphics are a little weak, especially compared to MOO3, but they're serviceable and you get accustomed to them quickly (like X2's interface). It has mainly mouse control, but there are tons of hotkeys if you want to go that way. The diplomatic 'engine' is pretty slick. I've had many dealings in games where I thought I was doing ok and had many allies, but they were just talking nice while they built up their fleets. Guess what happened next?

If you like strategy games, this is a definite 'must by'. I hope they don't stray to far from the formual that made SE4 so good...


This comment was edited on Mar 31, 15:44.
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3. No subject Mar 31, 2004, 14:23 Percolator Fish
where were space empires 1, 2, 3, and 4?

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2. Input, please. Mar 31, 2004, 12:43 gerauchertes
WTF. Somehow the first four games slipped right under my radar. Anyone mind giving a brief summary of what's good (and not) about this series? Definitely looks like something I could get into (I dig complexity someplace inbetween MOO and Derek Smart), but alarms went off after I saw an SE4 screenshot featuring a ship that bears a striking resemblance to Star Trek's Voyager.

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1. Hmmm... Mar 31, 2004, 11:02 Rigs
I loved SE4 and still play it a lot, but 3D? No, for a game like this, we don't need to go the 'Homeworld' route...


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