Carmack at GDC Follow-up

To follow-up on the discrepancy between the two accounts of John Carmack's address at the GDC yesterday, a reader named Rene Patnode who attended the talk offers his perspective saying the HomeLAN Fed account is the more accurate of the two: "I can tell you that HomeLan Fed is a LOT closer to the truth. He mentioned Quake II as a former possible idea, but it was only that. What he did say was that the likely next id game will be a slight variation of Doom 3.... I personally would expect a mission pack or something on the order of Team Arena. Pretty close is also better than really close." Likewise, GameSpy's Carmack Address Recap likewise confirms that it was Computer and Video Games that came away with the wrong take on the facts here:
One interesting idea that Carmack said was discussed early on in DOOM 3's development was a product specifically meant to be a rendering showcase. In this case, the idea was to do a "Quake 2 remix" - to rebuild the game using all-new assets and technology. "But even the idea of just reskinning an old game brings with it the problems that as we have newer graphics technology, media creation demands get worse and worse..."
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Re: id engines
Mar 28, 2004, 03:28
57.
Re: id engines Mar 28, 2004, 03:28
Mar 28, 2004, 03:28
 
You don't have abstract types for various kinds of AI, you have classes for RobotMechCommander or FlyingTooperThingy (I don't remember the names of Quake 2 monsters but you get the idea). It seems to me that things that are usually filled out in game code are actually done explicitly in the engine source code, in Quake 2 at any rate (which is actually weird since the Quake engine game code components and QuakeC are really excellent). There are other weird Quake 2 specific things in the code too, but that's just one that comes to mind.

I think I get what you mean, however that doesn't necessarily mean that it's the same in the engine they actually license out?

has said on a number of occasions that engine licensing accounts for just a small fraction of their revenue

That's funny, because I remember an interview with Carmack in which he said the exact opposite, but this was a long time ago, and I'm not 100% sure, so I might be wrong.


sniper rifle zoom

I actually prefer it that way, and it wouldn't seem such a large leap of logic to imagine that they preferred it that way, thus coded it that way. Really, why would you ever need to move when zoomed in? (Not even counting the fact that it's basically bloody hindering awkward to try to move while your view is at zoom 50)
The only time, I think, when you'd need to move is if your target left your field of fire, in which case you'd have to zoom out to reacquire him anyways, or if you're being nailed up your ass by some trooper standing right behind you. In either case, you'd have to unzoom, so the engine doing it automatically to me always just seemed a nice shortcut.

I never had any problems saving, so...

Like I said, to each his own. In my book they still rule.

Creston

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