I won't flame you but I don't think I agree with you. Take a peak at the now-public source code for Quake and Quake 2 sometime to see what I meanWell, I could, but it wouldn't mean shit to me, so I'll take your word for it, Ratty.
I don't really know about easily adaptable etc. But then again, when I think about it, I can't really see that Unreal was adapted to any other use besides a FPS either? I think really Lithtech is the only thing that was every made into something else besides an FPS.
For me, it's just the fact (which is a fact for me, might not be that way for someone else) that EVERY single Quake engine game I played worked like a charm. No hassle. No crashes. No whining shit about my drivers not being supported. NO issues whatsoever connecting to a multiplayer game, and solid as hell netcode. It...Just...Fucking...Worked!
With all the other engines, I had SOME problems at some point. Most noticeably just the drivers corrupting stuff, crashing, needing to downgrade etc.
Not saying Unreal isn't a great engine, but my computer(s) just seem to have a big John Carmack Smiley imprinted on them.
To each his own.
Creston
Edit : Not sure where / when I read it, but I read something, somewhere, sometime, that stated it was pronounced as Eye Dee. Sounds cooler anyways.
This comment was edited on Mar 27, 02:33.