Carmack at GDC Follow-up

To follow-up on the discrepancy between the two accounts of John Carmack's address at the GDC yesterday, a reader named Rene Patnode who attended the talk offers his perspective saying the HomeLAN Fed account is the more accurate of the two: "I can tell you that HomeLan Fed is a LOT closer to the truth. He mentioned Quake II as a former possible idea, but it was only that. What he did say was that the likely next id game will be a slight variation of Doom 3.... I personally would expect a mission pack or something on the order of Team Arena. Pretty close is also better than really close." Likewise, GameSpy's Carmack Address Recap likewise confirms that it was Computer and Video Games that came away with the wrong take on the facts here:
One interesting idea that Carmack said was discussed early on in DOOM 3's development was a product specifically meant to be a rendering showcase. In this case, the idea was to do a "Quake 2 remix" - to rebuild the game using all-new assets and technology. "But even the idea of just reskinning an old game brings with it the problems that as we have newer graphics technology, media creation demands get worse and worse..."
View : : :
47.
 
Re: id engines
Mar 27, 2004, 02:27
47.
Re: id engines Mar 27, 2004, 02:27
Mar 27, 2004, 02:27
 
I won't flame you but I don't think I agree with you. Take a peak at the now-public source code for Quake and Quake 2 sometime to see what I mean

Well, I could, but it wouldn't mean shit to me, so I'll take your word for it, Ratty.

I don't really know about easily adaptable etc. But then again, when I think about it, I can't really see that Unreal was adapted to any other use besides a FPS either? I think really Lithtech is the only thing that was every made into something else besides an FPS.

For me, it's just the fact (which is a fact for me, might not be that way for someone else) that EVERY single Quake engine game I played worked like a charm. No hassle. No crashes. No whining shit about my drivers not being supported. NO issues whatsoever connecting to a multiplayer game, and solid as hell netcode. It...Just...Fucking...Worked!

With all the other engines, I had SOME problems at some point. Most noticeably just the drivers corrupting stuff, crashing, needing to downgrade etc.

Not saying Unreal isn't a great engine, but my computer(s) just seem to have a big John Carmack Smiley imprinted on them.

To each his own.

Creston

Edit : Not sure where / when I read it, but I read something, somewhere, sometime, that stated it was pronounced as Eye Dee. Sounds cooler anyways.

This comment was edited on Mar 27, 02:33.
Avatar 15604
Date
Subject
Author
1.
Mar 26, 2004Mar 26 2004
2.
Mar 26, 2004Mar 26 2004
3.
Mar 26, 2004Mar 26 2004
4.
Mar 26, 2004Mar 26 2004
32.
Mar 26, 2004Mar 26 2004
48.
Mar 27, 2004Mar 27 2004
5.
Mar 26, 2004Mar 26 2004
6.
Mar 26, 2004Mar 26 2004
7.
Mar 26, 2004Mar 26 2004
12.
Mar 26, 2004Mar 26 2004
15.
Mar 26, 2004Mar 26 2004
27.
Mar 26, 2004Mar 26 2004
28.
Mar 26, 2004Mar 26 2004
29.
Mar 26, 2004Mar 26 2004
44.
Mar 26, 2004Mar 26 2004
22.
Mar 26, 2004Mar 26 2004
39.
Mar 26, 2004Mar 26 2004
52.
Mar 27, 2004Mar 27 2004
54.
Mar 27, 2004Mar 27 2004
55.
Mar 27, 2004Mar 27 2004
8.
Mar 26, 2004Mar 26 2004
9.
Mar 26, 2004Mar 26 2004
10.
Mar 26, 2004Mar 26 2004
11.
Mar 26, 2004Mar 26 2004
19.
Mar 26, 2004Mar 26 2004
20.
Mar 26, 2004Mar 26 2004
23.
Mar 26, 2004Mar 26 2004
24.
Mar 26, 2004Mar 26 2004
25.
Mar 26, 2004Mar 26 2004
31.
Mar 26, 2004Mar 26 2004
     Re: Observation
13.
Mar 26, 2004Mar 26 2004
14.
Mar 26, 2004Mar 26 2004
16.
Mar 26, 2004Mar 26 2004
26.
Mar 26, 2004Mar 26 2004
17.
Mar 26, 2004Mar 26 2004
18.
Mar 26, 2004Mar 26 2004
34.
Mar 26, 2004Mar 26 2004
21.
Mar 26, 2004Mar 26 2004
38.
Mar 26, 2004Mar 26 2004
 47.
Mar 27, 2004Mar 27 2004
 Re: id engines
51.
Mar 27, 2004Mar 27 2004
53.
Mar 27, 2004Mar 27 2004
56.
Mar 27, 2004Mar 27 2004
57.
Mar 28, 2004Mar 28 2004
58.
Mar 28, 2004Mar 28 2004
30.
Mar 26, 2004Mar 26 2004
43.
Mar 26, 2004Mar 26 2004
33.
Mar 26, 2004Mar 26 2004
35.
Mar 26, 2004Mar 26 2004
37.
Mar 26, 2004Mar 26 2004
45.
Mar 27, 2004Mar 27 2004
46.
Mar 27, 2004Mar 27 2004
50.
Mar 27, 2004Mar 27 2004
36.
Mar 26, 2004Mar 26 2004
40.
Mar 26, 2004Mar 26 2004
41.
Mar 26, 2004Mar 26 2004
42.
Mar 26, 2004Mar 26 2004
49.
Mar 27, 2004Mar 27 2004
59.
Mar 31, 2004Mar 31 2004
60.
Apr 1, 2004Apr 1 2004
61.
Apr 1, 2004Apr 1 2004