I see the point of considering doing a remake of a game to cut down development time. As it is, the engine itself was or could have been probably done a year ago. John Carmack is probably itching to get his hand on the next generation of graphics, and with making detailed games these days taking ever more time, Id needs to reconsider it's priorities.
One idea is to stop making games altogether and just create game engines and sell those. This would be sad because they do have talented artists, and although their games have seldom been very original, they have been very fun and popular.
Another is to cut down on the quality, making a game just to show off the engine. This is a bad idea, because of the above, and this kind of strategy wouldn't last, because gamers wouldn't buy it (after the third reincarnation of Quake2), unless they would restrict to making budget titles.
The thing I'd consider is developing the engine independant from game development. They could start licencing it as soon as the engine is in such a state, not until the game is finished. Of course this would mean that Id would no longer be the first to use it's own engine, but if they play it right, and use collaborations like with RtcW and Quake4, that wouldn't really be a problem, cause the game will still have 'Id' tagged all over it.
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http://www.worldwar3.cjb.net « Updated January 4th 2004
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http://www.worldwar3.cjb.net « Updated April 17th 2009
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