Carmack at GDC - DOOM 3 "Close"

Computer and Video Games and HomeLAN Fed (thanks Frans) each have stories up based on John Carmack's address at the Game Developer's Conference, though their accounts of the proceedings don't actually jibe with each other. CVG reports that the id Software co-owner and technical director is indicating that their next game will be a Quake II remix using new graphics in order to shorten the development cycle. The report on HomeLAN Fed, however, says that Carmack described the Quake II remix idea as one that was considered and then dropped before moving along to DOOM 3 development, and that his discussions of their next project did indeed center around a shortened development cycle ("a couple of years"), but that is due to not needing to update the graphics engine as much as from Quake III Arena to DOOM 3. The story on HomeLAN Fed also describes other topics that the address touched upon, including ever-bigger game budgets, the future of gaming, and that DOOM 3 is "pretty close" to release, while CVG's quote is again different, saying "really close."
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Quake2R and Id being an engine developer
Mar 26, 2004, 03:24
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Quake2R and Id being an engine developer Mar 26, 2004, 03:24
Mar 26, 2004, 03:24
 
I see the point of considering doing a remake of a game to cut down development time. As it is, the engine itself was or could have been probably done a year ago. John Carmack is probably itching to get his hand on the next generation of graphics, and with making detailed games these days taking ever more time, Id needs to reconsider it's priorities.

One idea is to stop making games altogether and just create game engines and sell those. This would be sad because they do have talented artists, and although their games have seldom been very original, they have been very fun and popular.
Another is to cut down on the quality, making a game just to show off the engine. This is a bad idea, because of the above, and this kind of strategy wouldn't last, because gamers wouldn't buy it (after the third reincarnation of Quake2), unless they would restrict to making budget titles.
The thing I'd consider is developing the engine independant from game development. They could start licencing it as soon as the engine is in such a state, not until the game is finished. Of course this would mean that Id would no longer be the first to use it's own engine, but if they play it right, and use collaborations like with RtcW and Quake4, that wouldn't really be a problem, cause the game will still have 'Id' tagged all over it.

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» http://www.worldwar3.cjb.net « Updated January 4th 2004
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» http://www.worldwar3.cjb.net « Updated April 17th 2009
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