Molyneux pointed out that whenever you try to tell a friend about a great book or a great movie, they often ask "What's it about?" A game is no different. Successful games can be summed up in one line, no matter how wild or unconventional the final gameplay or technology behind it. For example, Populous is summed up with the idea: "You are a God." "Build your own theme park" is the concept behind Molyneux's Theme Park. The concept is something people can easily grab on to, easily understand -- they know they want to play the game before they even see it. "This is the lynchpin of developing a game," Molyneux explained.
He's simply saying that the concept of the game should be something you want to play.
"You are a Master Chief, a superengineered soldier who is called to destroy a fanatical aliens species for control of a vast enigmatic ring-shaped space construct with the help of a onboard supercomputer from your crashed battleship." ???
Summing up successful games in one line huh? Well telling me *You are a God* will not make me want to buy a game. I would want tknow more. The bloke is so far up his own ass its untrue.
and "finding wood" is the brilliance that is Black & White.
That would not be enough to get a publisher within a mile of their premises!!No obviously not. But it might be enough of a premise to get them to think, "that hasn't been done like that before." Although I imagine project directors at EA Sports must be kinda running out of one-liners :p
Well telling me *You are a God* will not make me want to buy a game.
"You are a Master Chief, a superengineered soldier who is called to destroy a fanatical aliens species for control of a vast enigmatic ring-shaped space construct with the help of a onboard supercomputer from your crashed battleship."
?![]()