Sam & Max Sequel Axed

LucasArts has posted the announcement of cancellation of Sam & Max Freelance Police, planned as a sequel to Sam & Max Hit the Road, their classic adventure game (thanks Quboid). Word is:
"After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC" says Mike Nelson, Acting General Manager and VP of Finance and Operations. There is currently no plan to reduce staff.
View : : :
57.
 
No subject
Mar 3, 2004, 18:17
Q
57.
No subject Mar 3, 2004, 18:17
Mar 3, 2004, 18:17
Q
 
What's hard to swallow is the fact that they're using the declining market as the excuse. For God's sake, that's why the market needs games like this. The reason they're giving is bullshit anyway. LA knows they have a winner here, just like Monkey Island.

I would've been cool with the cancellation if they had said something like "The game is not shaping up to our expectation." That's what they did with Full Throttle 2, and that's perfectly fine. Honestly, if you have a winner on your hand, what are you afraid of? Afraid that it'll sell badly?

I think they're cancelling it for the exact same reason as that of FT2. The game is bad enough in its current state that they don't have any confidence of it getting decent sales. YET they blame it on the market.

Add another FU to your list from another fan of yours, LA.

Date
Subject
Author
1.
Mar 3, 2004Mar 3 2004
6.
Mar 3, 2004Mar 3 2004
9.
Mar 3, 2004Mar 3 2004
85.
Mar 4, 2004Mar 4 2004
2.
Mar 3, 2004Mar 3 2004
3.
Mar 3, 2004Mar 3 2004
7.
Mar 3, 2004Mar 3 2004
4.
Mar 3, 2004Mar 3 2004
5.
Mar 3, 2004Mar 3 2004
8.
Mar 3, 2004Mar 3 2004
10.
Mar 3, 2004Mar 3 2004
11.
Mar 3, 2004Mar 3 2004
13.
Mar 3, 2004Mar 3 2004
14.
Mar 3, 2004Mar 3 2004
15.
Mar 3, 2004Mar 3 2004
17.
Mar 3, 2004Mar 3 2004
18.
Mar 3, 2004Mar 3 2004
22.
Mar 3, 2004Mar 3 2004
24.
Mar 3, 2004Mar 3 2004
23.
Mar 3, 2004Mar 3 2004
32.
Mar 3, 2004Mar 3 2004
34.
Mar 3, 2004Mar 3 2004
37.
Mar 3, 2004Mar 3 2004
43.
Mar 3, 2004Mar 3 2004
19.
Mar 3, 2004Mar 3 2004
20.
Mar 3, 2004Mar 3 2004
27.
Mar 3, 2004Mar 3 2004
33.
Mar 3, 2004Mar 3 2004
16.
Mar 3, 2004Mar 3 2004
21.
Mar 3, 2004Mar 3 2004
26.
Mar 3, 2004Mar 3 2004
54.
Mar 3, 2004Mar 3 2004
28.
Mar 3, 2004Mar 3 2004
35.
Mar 3, 2004Mar 3 2004
36.
Mar 3, 2004Mar 3 2004
38.
Mar 3, 2004Mar 3 2004
42.
Mar 3, 2004Mar 3 2004
25.
Mar 3, 2004Mar 3 2004
46.
Mar 3, 2004Mar 3 2004
63.
Mar 3, 2004Mar 3 2004
86.
Mar 4, 2004Mar 4 2004
87.
Mar 4, 2004Mar 4 2004
89.
Mar 4, 2004Mar 4 2004
88.
Mar 4, 2004Mar 4 2004
91.
Mar 4, 2004Mar 4 2004
29.
Mar 3, 2004Mar 3 2004
30.
Mar 3, 2004Mar 3 2004
31.
Mar 3, 2004Mar 3 2004
39.
Mar 3, 2004Mar 3 2004
40.
Mar 3, 2004Mar 3 2004
41.
Mar 3, 2004Mar 3 2004
44.
Mar 3, 2004Mar 3 2004
45.
Mar 3, 2004Mar 3 2004
47.
Mar 3, 2004Mar 3 2004
50.
Mar 3, 2004Mar 3 2004
51.
Mar 3, 2004Mar 3 2004
64.
Mar 3, 2004Mar 3 2004
65.
Mar 3, 2004Mar 3 2004
73.
Mar 3, 2004Mar 3 2004
79.
Mar 3, 2004Mar 3 2004
    Re: Yup...
48.
Mar 3, 2004Mar 3 2004
49.
Mar 3, 2004Mar 3 2004
56.
Mar 3, 2004Mar 3 2004
58.
Mar 3, 2004Mar 3 2004
59.
Mar 3, 2004Mar 3 2004
61.
Mar 3, 2004Mar 3 2004
52.
Mar 3, 2004Mar 3 2004
53.
Mar 3, 2004Mar 3 2004
55.
Mar 3, 2004Mar 3 2004
 57.
Mar 3, 2004Mar 3 2004
No subject
60.
Mar 3, 2004Mar 3 2004
62.
Mar 3, 2004Mar 3 2004
66.
Mar 3, 2004Mar 3 2004
67.
Mar 3, 2004Mar 3 2004
68.
Mar 3, 2004Mar 3 2004
69.
Mar 3, 2004Mar 3 2004
70.
Mar 3, 2004Mar 3 2004
71.
Mar 3, 2004Mar 3 2004
72.
Mar 3, 2004Mar 3 2004
74.
Mar 3, 2004Mar 3 2004
75.
Mar 3, 2004Mar 3 2004
76.
Mar 3, 2004Mar 3 2004
77.
Mar 3, 2004Mar 3 2004
82.
Mar 4, 2004Mar 4 2004
83.
Mar 4, 2004Mar 4 2004
78.
Mar 3, 2004Mar 3 2004
80.
Mar 4, 2004Mar 4 2004
81.
Mar 4, 2004Mar 4 2004
84.
Mar 4, 2004Mar 4 2004
90.
Mar 4, 2004Mar 4 2004