DX: Invisible War Patch

This Eidos Interactive Support Page offers downloads of a new version 1.2 patch for the North American version of Deus Ex: Invisible War. The update includes all the changes from the version 1.1 patch, as well as additional performance optimizations, graphics fixes for NVIDIA GeForce FX 5950 owners, and fixes for the "fuzzy appearance" of the bloom, sniper scope, vision biomod, and other full-screen effects. The update is mirrored on 3D Gamers, ActionTrip, Adrenaline Vault, DeusExZone, FileFront, GameCenter.cz, Gamer's Hell, and GameSpot DLX (registration required).
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Re: No subject
Mar 2, 2004, 09:55
84.
Re: No subject Mar 2, 2004, 09:55
Mar 2, 2004, 09:55
 
Greasel - Yup, won all the fights. Perhaps through less traditional means.

Gansters & Ava - No idea. From the very start of this game, I did not give a damn about my character (Wait, who am I? Why would I care? Why would I actually feel any suspense right now? Why in the heck is that person supposedly my best friend? What connection do I have to this person?) I completed many quests for various NPCs, but I never really bothered with their names - I never got hooked in that way.

Omar - Actually, I joined 'em. Although a bit jacked up :o, I like their ending, too.

Lawyer - Played both sides, killed both sides.

Coffee - Played both sides to the bitter, caffinated end.

Apartments/offices - Yep. Thank gosh there are man-sized heating vents everywhere.

Templars - Both helped and hindered throughout the game; I was endlessly playing one side against the other.

Metro - All dead.

Sewer - More like a room than system, but it's now creature-free.

AI - Never did like 'er much; a bit too straight and narrow for me.

So on and so forth...

I don't know why you have such a hard time accepting that the game can be thoroughly played in a good eight to ten hours. It's not very complex, certainly dumbed down a number of items, and I certainly find it outright lacking Deus Ex's scope. If you managed to play out your game that long, that's great. Personally, I don't see how its size or scope can possibly compare to Deus Ex.

Yes, the "endings" were the same as the original. That is just one more thing that I would have hoped they would have expanded upon in the sequel. At least that one aspect stayed the same.

However, that is my issue with the game and, I tend to believe, the issue that a number of people had with the game. I expected something just as good - it had the advantage of time, feedback, and technology - and I hoped for something significantly better, but I still cannot help but find it quite shallow when compared to the original.

Decent game, but I do not think it is any type of Deus Ex sequel.

Noting that is just my opinion,
Ray

Edit: I just realized I said "one" instead of "won." /Smack self
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