DOOM 3 April 15?

Doom 3 due April 15 on GameSpot reveals what they call the "official," albeit still not officially announced ship date for the PC version of id Software's shooter sequel, attributing this information to an insider at Activision. There is, however, a bit of uncertainty to the use of "may" in the statement "GameSpot learned that Activision may be planning to ship the PC Doom 3 on April 15," and id Software has long held "when it's done" as the release date for all their projects. They also report the release date for the Xbox version is not certain yet. Update: This story has been subsequently pulled without further explanation.
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76 Replies. 4 pages. Viewing page 1.
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76.
 
Re: YAP
Mar 1, 2004, 01:15
76.
Re: YAP Mar 1, 2004, 01:15
Mar 1, 2004, 01:15
 
Shitte...I forgot about that wonderful mod. Hey, thanks for reminding me about that, nin!

75.
 
April 15th = Dooms Day?
Mar 1, 2004, 00:25
75.
April 15th = Dooms Day? Mar 1, 2004, 00:25
Mar 1, 2004, 00:25
 
Well... This just confirms that id hates the IRS. They are announcing that Dooms Day is April 15th?

74.
 
Fart?
Feb 29, 2004, 21:43
74.
Fart? Feb 29, 2004, 21:43
Feb 29, 2004, 21:43
 
Fart.
This comment was edited on Feb 29, 21:45.
73.
 
Re: YAP
Feb 29, 2004, 17:02
nin
 
73.
Re: YAP Feb 29, 2004, 17:02
Feb 29, 2004, 17:02
 nin
 
The original games look pretty lame in comparison now

Not under Doom Legacy, they don't!

http://www.depechemode.com/
72.
 
Re: YAP
Feb 29, 2004, 16:16
72.
Re: YAP Feb 29, 2004, 16:16
Feb 29, 2004, 16:16
 
Ya know? I never played Doom 1 or 2 - so all this talk is really over my head.

Gandhi, you've never played the original DooM? Well, kid, you're in for a real treat then. The original games look pretty lame in comparison now, but at that time, polygonal engines were mostly a coder's perverted dream. Yeah, it's a great time for a gamer.

71.
 
YAP
Feb 28, 2004, 19:43
71.
YAP Feb 28, 2004, 19:43
Feb 28, 2004, 19:43
 


This comment was edited on Sep 30, 2009, 16:21.
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People? I love my people! Pull!!!
70.
 
Re: silence broken
Feb 28, 2004, 19:20
70.
Re: silence broken Feb 28, 2004, 19:20
Feb 28, 2004, 19:20
 
Ya know? I never played Doom 1 or 2 - so all this talk is really over my head.

The best part is the fact that I will get to experience the Doom "re-telling" as if it is fresh and completely new. And all of it in the D3 engines graphical glory!

Take that fanbois

You cannot make anything fool-proof. The fools are too inventive
You cannot make anything fool-proof. The fools are too inventive

GW: Tr Gandhi (Ra), Shiva Sung (Mo), Mangal Pandey (Ne), Rana Pratap Singh (Wa), Boddhi Satwa (Ri), Bhagat Singh (De), Bahadur Shastri (Pa)
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69.
 
Re: silence broken
Feb 28, 2004, 15:17
69.
Re: silence broken Feb 28, 2004, 15:17
Feb 28, 2004, 15:17
 
Says you. I nearly fucking shit myself when I first got into e2m8, and heard that frigging cyberdemon stomp around. I was too scared to go through that damn door

Man, you aren't kidding. The first time I came across Cyber myself I had a fun time; between the amazement, the sudden shock, and all around coolness of one of the few truly badass enemies in gaming, I didn't exactly triumph over him the first encounter.

68.
 
Re: silence broken
Feb 28, 2004, 10:41
68.
Re: silence broken Feb 28, 2004, 10:41
Feb 28, 2004, 10:41
 
Have you played the alpha?

The movies do not do it justice. This is going to scare the crap out of you, just make sure you play it with the lights down and volume up.

Even with crappy AI and broken graphics it was very very eiree.

The first section where you get off the lift, the light is swinging above your head and you can hear things moaning off in the distance,.. rapids bowel movements.

------
Leading the "Support our Arrow keys" movement!
------
Diablo & Diablo 2 for the DS, it makes sense Blizzard!
67.
 
Re: silence broken
Feb 28, 2004, 00:46
67.
Re: silence broken Feb 28, 2004, 00:46
Feb 28, 2004, 00:46
 
Well it’s a game. The original doom’s idea wasn’t scary either when you think of it.

Says you. I nearly fucking shit myself when I first got into e2m8, and heard that frigging cyberdemon stomp around. I was too scared to go through that damn door

I mean what game is really realistic at all? It’s always like a movie in the respect that you can’t die

I'm not so much going for realism in (this kind of) games, but Id has been making a big deal about the supposed "horror" aspect of the game, and frankly, their art direction is just plain lame. I don't know who drew the new Revenant, but the old Doom 2 sprite version was scarier than whatever the fuck it is that's hopping around in Doom 3.

I guess the situational experience can still be pretty scary. And who knows, maybe Cybey is still in there.

Creston

This comment was edited on Feb 28, 00:50.
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66.
 
Re: silence broken
Feb 27, 2004, 19:33
66.
Re: silence broken Feb 27, 2004, 19:33
Feb 27, 2004, 19:33
 
what game has cartoon ballons on top of things?

XIII ?

------
Leading the "Support our Arrow keys" movement!
------
Diablo & Diablo 2 for the DS, it makes sense Blizzard!
65.
 
Re: silence broken
Feb 27, 2004, 19:30
65.
Re: silence broken Feb 27, 2004, 19:30
Feb 27, 2004, 19:30
 
what game has cartoon ballons on top of things? ...or are you speaking generally. Yeah, i played drunk one time (that i admit to) playing Half-Life and those Head Crabs really did it to me. In the vents. I jumped right outta my chair!

64.
 
Re: silence broken
Feb 27, 2004, 17:45
64.
Re: silence broken Feb 27, 2004, 17:45
Feb 27, 2004, 17:45
 
Anything can be creepy if it's done right. Toy balls, monkeys, clowns, sticks, mirrors, doors - not exactly the creepiest things in the world, but they lead the list of things in movies that have creeped me out the most.

On the other hand, when you put cartoon ballons on top of things - they become decidedly uncreepy.

63.
 
Re: silence broken
Feb 27, 2004, 13:11
63.
Re: silence broken Feb 27, 2004, 13:11
Feb 27, 2004, 13:11
 
It's hard to avoid screenshots since sometimes they load up when u visit a page but when i get D3 i want to bring back the feeling i had when i first played the original Doom so long ago....

Me? Personally I will just make sure to play the game while I am ABSOLUTELY HAMMERED ...that always helps.

[p.s. Doom3 owns all, Hamburgler eat your heart out, you blew your chance to release before the king]

62.
 
Re: silence broken
Feb 27, 2004, 08:28
62.
Re: silence broken Feb 27, 2004, 08:28
Feb 27, 2004, 08:28
 
wow, great post Zeph. That was an inspiring read. Now i wish i hadn't seen any of the D3 movies so the surprise woulda been even greater. It's hard to avoid screenshots since sometimes they load up when u visit a page but when i get D3 i want to bring back the feeling i had when i first played the original Doom so long ago....

<wasp>

61.
 
Re: silence broken
Feb 27, 2004, 07:14
61.
Re: silence broken Feb 27, 2004, 07:14
Feb 27, 2004, 07:14
 
Zepha,

what you said is exactly how i feel about gaming. thanks for the awesome post! cynicism for the sake of being "cool" just takes the real fun out of gaming, and life in general. it's so easy to "detach" and talk about how lame everything is... meanwhile you miss out on everything life has to offer. the best thing about the cynical "everything sucks" crowd is that while they bitch about everything being stupid and below their high standards - what do they actually produce themselves?? oh yeah... whining. me, i'd rather just tune out the nay-sayers and enjoy DOOM 3 for what it will undoubtably turn out to be - a fun video game.

- tron -
---
"tron is big and tron is full of action"
-from the Tron 2.0 box
- tron -
---
"tron is big and tron is full of action... it's a hell of a ride!"
-from the Tron 2.0 box
60.
 
Re: silence broken
Feb 27, 2004, 04:50
60.
Re: silence broken Feb 27, 2004, 04:50
Feb 27, 2004, 04:50
 
Well it’s a game. The original doom’s idea wasn’t scary either when you think of it. It was also based on Mars or a moon on Mars. There were flying skulls and chainsaws in that game too. Actually, when it comes right down to it, animating the dead is just plain silly. But that’s not the point. You’ll get out of this game exactly how far you are willing to submit yourself to it. If you say, walking spider-heads are stupid and I’m not going to like it, then you won’t, and you’ve ruined a lot of the enjoyment you could have had if you would just suspend your disbelief and enjoy it for what it is, a work of art, instead of insisting on realism.

I mean what game is really realistic at all? It’s always like a movie in the respect that you can’t die. And if you think tapping keys and moving a mouse around is a simulation of a gun, I can sell you Nevada.

You get what you are willing to accept from any art. If you listen to these assholes who disrespect the game the ideas from the company that brought us every FPS we’ve ever played (they are the father of FPS) then you’re just selling yourself short by listening to fools. When someone like Penny Arcade plays Doom3 & he’s yawning and scratching his ass, you’ll think this guy is totally missing the whole point of gaming. When you see me trying to physically dodge bullets by moving my head and trying to peek around corners by moving to different angles of view to the monitor, when you see me jump in my seat and lose control of the mouse and say, “Oh shit that scared the fuck out of me”, and start laughing, then who’s really enjoying the game???? Is it me or some fucktard trying to look smart in front of other people?

When I get this game, I'm gonna only play it at night. I'm gonna only play it loud. I'm gonna only play on the higher difficulty settings. Because I wanna feel how it is to play what ID has offered, not be the first schmuck to rush through it & miss what was really important, the GAME. No cheat-codes for me. I want to be scared. I want the thrill. I'm playing this game right & that's the way I always play. It's a game, enjoy it! You get *ONE* time to really have it brand new. It will never be the same after that. Enjoy it! Don't let other fuckers mess up your fun. They suck! Assholes wouldn't know fun if 5 hookers tied him down & showed him what sex really meant. He'd probably find something that he didn't like about it. I couldn't sleep with the redhead enough. Always something. Always.


59.
 
Re: silence broken
Feb 27, 2004, 02:14
59.
Re: silence broken Feb 27, 2004, 02:14
Feb 27, 2004, 02:14
 
I agree 4 + years is a long time to develope a game. But I guess you must realize they are making a new game engine that has taken so long

Well, that's what's so peculiar about this, according to Carmack the engine's been done for absolutely yonks now, it's just the building of the game that's taken so long.

Id hasn't exactly wowed me in the single player department since Doom2 (although Quake2 was fun for a bit), but hopefully all this time spent on the actual game will pay off for them.

If only Penny Arcade's jokes on the game hadn't made me see just how NOT scary the game actually is...

Creston


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58.
 
Re: The engine is what matters
Feb 27, 2004, 02:05
58.
Re: The engine is what matters Feb 27, 2004, 02:05
Feb 27, 2004, 02:05
 
As mentioned above, even recent games like Call of Duty are still using the Quake 3 engine to great effect, and the Doom 3 engine will likely be longer-lived than it is.

I think it was mentioned somewhere that John Carmack may make this his last endeavor in engine department. I guess he's been pretty proactive in amateur rocket developement the past few years to warrant a switch in hobbies.

57.
 
No subject
Feb 26, 2004, 23:45
57.
No subject Feb 26, 2004, 23:45
Feb 26, 2004, 23:45
 
IGN's latest is that they got Activision to clear up the rumor and it still stands at, "when it's done".

"This my finest sword. If in your journey you should encounter God, God will be cut." -Hattori Hanzo ~Kill Bill
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