DAoC: New Frontiers Announced

Mythic Entertainment Announces Dark Age of Camelot New Frontiers is the press release with the official announcement of the upcoming free expansion formerly known under the codename "Frontiers" (story). Here's a bit on the project, which is due for release in the second quarter of this year:
Mythic Entertainment, developer and publisher of the award-winning massively multiplayer online role-playing game “Dark Age of Camelot,” today announced “Dark Age of Camelot: New Frontiers,” a free downloadable expansion that reinvents the game’s unique Realm vs. Realm combat system, where player characters from the game’s three different Realms engage in life and death struggles across numerous battlegrounds, keeps and through the expansive frontier areas. The Realm vs. Realm system was recognized upon the game’s original release by players and reviewers alike as one of the many features which truly distinguished “Dark Age of Camelot” from other MMORPGs. "New Frontiers" will make battles more accessible to players, deepen the tactical possibilities and diversity of warfare styles, and establish a concrete rewards system for Realm vs. Realm combat. Mythic plans to make “New Frontiers” available in Q2 2004.

Mythic is working closing with the “Dark Age of Camelot” community in the development of “New Frontiers” through open beta testing and frequent communication of design philosophy, goals, specific features, and implementation to its members, inviting their comments and feedback. Mythic will continue to release detailed information on the "New Frontiers" website (www.camelotherald.com/newfrontiers/) to ensure that fans can provide input on the design and testing process.

"The 'Dark Age of Camelot' community has been anticipating a revamped RvR system for a long time, and we're proud to offer 'New Frontiers,'" said Matt Firor, Executive Producer at Mythic Entertainment. "There will be no secrets in the design and testing process of 'New Frontiers.' 'Dark Age of Camelot' players know the game best, and we look forward to updating the game's RvR systems with their input."
View : : :
46 Replies. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older
46.
 
No subject
Feb 20, 2004, 18:18
46.
No subject Feb 20, 2004, 18:18
Feb 20, 2004, 18:18
 
"Things EQ has in common with DAoC:
-Hitpoints and Mana, as well as exp.
-Long downtimes in most cases after battles.
-Minimal character personalization.
-Roleplaying is rare and generaly looked down on, expecialy in combat."


You ever play DAOC? Well just to set the record straight about those statements...Theres no such thing as mana in DAOC, characters have spec lines, so if you make a shammy you can be a cave shammy a aug shammy or a mend shammy, but cant be good at all 3, downtime in DAOC is almost nonexistant, espiecially when you take MCL into consideration, and yes roleplaying is scarce, thats why they have roleplaying servers.

45.
 
Re: No subject
Feb 19, 2004, 09:16
Duc
45.
Re: No subject Feb 19, 2004, 09:16
Feb 19, 2004, 09:16
Duc
 
You looked at that Myst mmorpg ?
Edit: looks like its been cut, guildwars looks interesting although not strictly speaking a mmorpg



This comment was edited on Feb 19, 09:50.
44.
 
Re: No subject
Feb 19, 2004, 07:22
M7
44.
Re: No subject Feb 19, 2004, 07:22
Feb 19, 2004, 07:22
M7
 
All I need is one rich bastard who remembers the good ole days of story telling who wants to be able to experience his/her favorite storys in person.

........ Richard Garriott?

This comment was edited on Feb 19, 07:23.
43.
 
Re: No subject
Feb 19, 2004, 04:04
43.
Re: No subject Feb 19, 2004, 04:04
Feb 19, 2004, 04:04
 
EQ2 will be a cross between Evercamp 1 and SWG. No need to reup to EQ1 when you can play EQEmu (http://www.eqemulator.net/main.php) and not pay Sony it's tithe.

thanks to #23 for actually taking the time to answer
I tried that eqemu I think 2 - 3 years ago and it was a sad affair :-)

Will try it this weekend and see if anything has changed

"Porno laughs are not funny, ok?"
-David Brent-
42.
 
No subject
Feb 19, 2004, 03:03
42.
No subject Feb 19, 2004, 03:03
Feb 19, 2004, 03:03
 
Of course FPS are all the same to a degree thats why we can have a genere called FPS. Jesus, is a company offering a buy one get one free internet account for retards?

The reason, like I have said... twice, that MMO's disgust me in this regard particularly is because MMO's charge monthly fees.

I'm not agianst monthly fee's but when stupid people keep paying monthly fees for horiable games its even more detrimental to the genre than for games that have only one fee to play. It makes it much more painfully obvious that people will pay to play crap games, and in fact they will pay each month. Since MMO companys have much more to lose finically by implementing any kind of radical, aka: innovative, ideas. They don't do it and stick to the well trod path.


If you're in the woods and there's 10 paths out of the woods but 100 paths to follow. Are you going to take a path that no one's been on that might lead you to painful death, or do you play it 'smart' and take the paths that look well trod. Even if one of those paths leads to the holy grail chances are no one will take it because no one wants to die. And no company wants to go bankrupt and die either. Unfortunately it takes so much cash to get a MMO in a half-decent state that by the time a company gets to that point they realize its just not worth being original.

All I need is one rich bastard who remembers the good ole days of story telling who wants to be able to experience his/her favorite storys in person.

Maby they will invest in making a game that actually is worth paying a fee per month to pay, on a basis other than simple addiction.

"I'm too much of a narcisist to really hate stupid people."
41.
 
Re: No subject
Feb 19, 2004, 02:48
41.
Re: No subject Feb 19, 2004, 02:48
Feb 19, 2004, 02:48
 
with that logic lets stop buying FPS games, they are all the same, kill the other guy

40.
 
No subject
Feb 19, 2004, 02:19
40.
No subject Feb 19, 2004, 02:19
Feb 19, 2004, 02:19
 
You're right I should have said disillusioned instead of dislike, I just attribute all my entertainment to MMO's to my illusionment of them.


As far as my shitty list, it looks like you've run out of backing statements, eh? I guess since you can't argue agianst anything I said you figured you'd just put words in my mouth and pretend you won. Whatever, fact of the matter is if you don't see the problems in MMO's your blind stupid and retarded, end of line.

"I'm too much of a narcisist to really hate stupid people."
39.
 
Re: No subject
Feb 19, 2004, 02:11
39.
Re: No subject Feb 19, 2004, 02:11
Feb 19, 2004, 02:11
 
'You see, I don't like any of the mmo's out. That puts me in the distinct place of being able to objectionally review them.'

Actually, and not trying to argue with you, but being on either the disliking side or the atypical fanboi side is pretty equal. Neither sid can actually objectively review a game. You dislike it therefore your review is allready tainted because you don't like it.

As for AO? Hell yes, really great game. I still play it on occasion and enjoy my engineer quite a bit and have even when people couldn't stand the class and decided to go with FoTM classes.

-Similar Equipment upgrade schemes

Wrong. Majority of people playing prior to TOA used completely customisable PC gear, not drops.

-Similar approach to gaining powerful items

Similar yes, but name one MMOG out that isn't? Including AO.

-Hitpoints and Mana, as well as exp.

Wrong again, albeit only a differnce between power (daoc) and mana (pretty much every mmog out.

-Auto atack monsters while occasionally preforming special attacks.

Pretty much on the button there, But TOA also added a whole bunch of new 'artifacts, that can add a completely different aspect to the auto atack system.

-The need to kill to gain levels, only path avalable for gaining levels.

And no other MMOG is any different including AO.

-Long downtimes in most cases after battles.

Love to know where you got this one from concerning daoc. Downtime is minimal in the right group. Even moreso now with TOA artifacts.

-Higher level monsters require multipal players to defeat.

True.

-Guilds needed to achieve the most from end game content.

Wrong. There are a lot of people that rely on pickup groups and remain unguilded their entire time from 1-50.

-Minimal character personalization.

True, but who really cares? Do I really need to have a char with buck teeth and spotted hair to be unique? No that comes from playing a class the way you play it and interacting with people.

-Class based level up systems

No different than any other mmog including AO.

-Character Races with the major differences being statistical (Str, agi...)

And this would be a problem because?

-Roleplaying is rare and generaly looked down on, expecialy in combat.

Wrong, and the more you type, the more narrow minded and trollish you seem. RP is alive and well, otherwise there wouldn't be thousands of players playing on the RP servers. Have you even on an RP server? Methinks not just from the pure rubbish of that statement alone.

-Money and time sinks in the form of crafts.

And here's another myth. Crafting is only a money sink if you choose to do nothing but hunt and not use the task system to pay for the craft itself.

-Similar chat systems.

So what? Moot point. Thanks for bringing it up.

-Fantasy themed.

OMG, people play fantasy games? Cower in fear all you AD&D players, you've been wasting your time in a fantasy game for over 30 years.

After reading a majority of your posts here, you sir are nothing but a troll. Majority of your points are invalid when attempting to use them to blanket an entire genre of games, most of which you're not even remotely familiar with it seems.
This comment was edited on Feb 19, 02:30.
38.
 
Re: No subject
Feb 19, 2004, 02:05
38.
Re: No subject Feb 19, 2004, 02:05
Feb 19, 2004, 02:05
 
Dork Ages of Caca.

37.
 
Re: No subject
Feb 19, 2004, 00:58
37.
Re: No subject Feb 19, 2004, 00:58
Feb 19, 2004, 00:58
 
You've just described about 80% of MMORPG. Heck, that list is also valid for most SP RPG for most of those points.

So every game is EQ lite for you? Oh wait, most of these have been copyed from other games wich probably came from other games, etc.

*sigh*

I mean, just look at the shitty list you made up "similar chat system". What the hell are you expecting? 3D floating letters that glows ?

36.
 
*prays*
Feb 19, 2004, 00:32
36.
*prays* Feb 19, 2004, 00:32
Feb 19, 2004, 00:32
 
Please let City of Hero's be good, please let City of Hero's be good!!

Avatar 12670
35.
 
No subject
Feb 19, 2004, 00:08
35.
No subject Feb 19, 2004, 00:08
Feb 19, 2004, 00:08
 
Now thats a blatent lie.


Things EQ has in common with DAoC:

-Similar Equipment upgrade schemes
-Similar approach to gaining powerful items
-Hitpoints and Mana, as well as exp.
-Auto atack monsters while occasionally preforming special attacks.
-The need to kill to gain levels, only path avalable for gaining levels.
-Long downtimes in most cases after battles.
-Higher level monsters require multipal players to defeat.
-Guilds needed to achieve the most from end game content.
-Minimal character personalization.
-Class based level up systems
-Character Races with the major differences being statistical (Str, agi...)
-Roleplaying is rare and generaly looked down on, expecialy in combat.
-Money and time sinks in the form of crafts.
-Similar chat systems.
-Fantasy themed.


I think thats more than enough...

"I'm too much of a narcisist to really hate stupid people."
34.
 
Re: No subject
Feb 19, 2004, 00:00
34.
Re: No subject Feb 19, 2004, 00:00
Feb 19, 2004, 00:00
 
About the only thing DAoC and EQ have in common is you kill monsters for EXP.

That's about where the similarities stop. When trying to compare these Online games, you can only rate them as 'what I have fun doing in them' and that's all. You can't sit there and argue stupid things like 'its easier to solo in DAoC'. OHHH really? Guess you never played a bard in EQ, no downtime, no damage taken, no mana spent. You can kill faster than any DAoC character. Period. Just negated your 'fact'.

Your -opinion- is Online games suck.

My -opinion- is your Online communication skills suck so you have no fun playing a game that requires talking with another life form.

Any dink can say its 'like EQ!'... about like saying a Ferrari is 'just like a Ford' because it has 4 wheels and honks.

Note: Both games in their current state are very different than when they were released.

Avatar 17200
33.
 
Re: not gunna do it
Feb 18, 2004, 23:51
33.
Re: not gunna do it Feb 18, 2004, 23:51
Feb 18, 2004, 23:51
 
Two words: Reading Comprehension.

"I'm too much of a narcisist to really hate stupid people."
32.
 
No subject
Feb 18, 2004, 23:22
32.
No subject Feb 18, 2004, 23:22
Feb 18, 2004, 23:22
 
who ya talkin to cap'n?

Supporter of "The Only Good fredster Is A Dead fredster" fan club

The Former Leader and Victor of the rebel movement against the dark Lord Surewood and his fiendish cohorts(bunko)
Supporter of "The Only Good fredster Is A Dead fredster" fan club
31.
 
No subject
Feb 18, 2004, 23:15
31.
No subject Feb 18, 2004, 23:15
Feb 18, 2004, 23:15
 
Its sad I have to waste time telling this quazz guy that he wasted his time because I wasn't talking to him... But you're a bitch too.

"I'm too much of a narcisist to really hate stupid people."
30.
 
No subject
Feb 18, 2004, 22:12
30.
No subject Feb 18, 2004, 22:12
Feb 18, 2004, 22:12
 
i thought Dark Ages Of Schlong would be a big improvement

WHO IS WITH ME!

PETITION! Mayor Dantastic approves! doesnt he....

Supporter of "The Only Good fredster Is A Dead fredster" fan club

The Former Leader and Victor of the rebel movement against the dark Lord Surewood and his fiendish cohorts(bunko)
Supporter of "The Only Good fredster Is A Dead fredster" fan club
29.
 
Re: No subject
Feb 18, 2004, 21:44
29.
Re: No subject Feb 18, 2004, 21:44
Feb 18, 2004, 21:44
 
Holy shit! You really do care about this. For the record, I didn't bother ready your post past the first line. But it was enough to warrant a "fuck you" and how the hell did you make up
Yes, amen to you, you get enjoyment from things I don't. Unfortunately your elitist brain thinks that means you're better than me.
Seeing as I stated in both of my post that it was a matter of opinion ( "All a question of opinion obviously" in my first post and "IMO" in my 2nd), how did you come to the conclusion that I wasbetter then you?

I went over the second paragraph and you're saying I'm a fan? Please, How does playing a game for one month two years ago makes me a fan? Could you define "fan" for me because we sure as hell don't have the same definition of the term.

I'll stop nowwith an absolutely unrealted advice,when you buy a computer, don't cheap out on the keyboard... Damn thing is fucked up again and my space bar is only working half the time, makes it a pain in the ass to type ...

This comment was edited on Feb 18, 21:45.
28.
 
No subject
Feb 18, 2004, 20:50
28.
No subject Feb 18, 2004, 20:50
Feb 18, 2004, 20:50
 
Yes, amen to you, you get enjoyment from things I don't. Unfortunately your elitist brain thinks that means you're better than me. Silly idiot. You see, I more than likely recieve enjoyment from things you do not enjoy as well. On top of that, I don't even care if you recieve enjoyment from more things than I do, so even if you "won" said tallying it still wouldnt matter.

You see, I don't like any of the mmo's out. That puts me in the distinct place of being able to objectionally review them. Don't you know the opinion of a fan's is the worst opinion to judge something by? In fact your saying EQ and DAoC are as good as they ever need to be. Thats an ignorant and stupid thought if i've ever heard one. Why don't you face facts and stop trying to convince me that your opinion is better than mine?

Agian, I listed facts of why I have a right to call DAoC EQ Lite. I didn't have to do that, but I did to prove a point.

I'm so tired of idiots and thier useless opinions. Opinions mean about as much to me as sand to a man dying of thirst in a desert. In fact I might as well be dying of thirst in a desert for all the lack of objection that MMO fan's constantly ejaculate. In fact I feel compelled to make another list:

Reasons why current MMO's are not worth the time or effort:

1) They are all focused around trite gameplay mechanics designed not for entertainment but to appeal to base desires thusly causing addiction. (Its a think red line, but we all should understand that point, if not, go back to middle school)

2) The content is repetitive and only illusionary differences are existant.

3) Advancement is also an Illusion since the things you must fight to get stronger also get stronger as well.

4) It's impossable to lose in an MMO.

5) They are designed to apeal to the LCD of the target audience, therefore original ideas, or ideas that could be controversial are not implimented.

6) Player skill is almost neglegent in any situations outcome, extending at most to getting items you shouldnt posess in order to gain an illusionary advantage in combat.

7) The constant and ever changing rule systems that can make a character you've "worked" on much less or much more powerful because of any number of nerfs, bugs, patches, errors, cheats, manipulations and duplications.



Thats just 7 reasons, but any of them are enough to say that MMO's are very very far from any kind of resemblence to an ideal state.

Why do I care, since most genre's also have quite a bit more work to go? Mostly because MMO's blatently lie about the experiences they supposedly offer. Stupid people will find ways to enjoy themselves once they become disillusioned. However, since most people are, sadly enough, stupid then the subscription rates end up slowly climbing. This just makes the developers of these kinds of games much less unlikely to tread of the well worn beaten path. Leading to every game being a clone of the ones before it with perhaps one or two gimmicks that are supposed to set it apart from its pregeneators.

So yes, I'm angry at stupid people more than anything else, in fact I have to admire the companys who make these games. But at the same time I hate that there is not enough angry smary people to make a truely revolutionary and deep game. Its the waste of so much potential that really makes me pissed off at stupid people.


Now, maby you can list some facts on why MMO's rock your balls off and this discussion can move foward. Otherwise have fun shooting your mouths off.

"I'm too much of a narcisist to really hate stupid people."
27.
 
Re: No subject
Feb 18, 2004, 20:47
27.
Re: No subject Feb 18, 2004, 20:47
Feb 18, 2004, 20:47
 
If there's one guy stuck up about his favorite MMORPG, it's you.

And I wouldn't say that easier means worst, it might simply be a better game where you spend more time having fun then waiting for 10 hours to be able to get a nice "killing spot" or however the kids calls 'em these days. Making it hard to group/travel/get items just means the game has been badly designed IMO. Your other points maybe up for arguing though (but I neither care enough nor have the time to properly debate them).

And for the record, by "much longer", I meant a month... two years ago.

46 Replies. 3 pages. Viewing page 1.
Newer [  1  2  3  ] Older