UFO: Alien Invasion Demo

A demo version of UFO: Alien Invasion is now available, offering the chance to sample this free community project build around id Software's Quake II engine. The demo is available as a 29 MB download that include music, or a no-music 16 MB version. Here's the way this project is described: "UFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force. To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves."
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33 Replies. 2 pages. Viewing page 1.
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33.
 
Re: Yo Slaughter!
Feb 16, 2004, 09:51
33.
Re: Yo Slaughter! Feb 16, 2004, 09:51
Feb 16, 2004, 09:51
 
Nice to see you back on Blue's.
Thanks
Of course S2 is much better and has my full attention.
Yeah, it is neat. The engine is stunning! I miss many things in it, but they have a great foundation for making a true classic!

Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
32.
 
Re: good start
Feb 16, 2004, 09:49
32.
Re: good start Feb 16, 2004, 09:49
Feb 16, 2004, 09:49
 
The only features that would be missing for the most part would be research and ships (but that loss is acceptably balanced out by the potential for cool exoskeleton armors aka moddified panzerkleins).
Um, so the only part that would be missing is the strategic part of X-Com? Like research, base building, intercepts and so on... In other words, what we can get is new maps, with new models and guns. Only the tactical game? Well, that would be fun of course, but it's a shame it can't be made into a complete X-Com experience.

Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
31.
 
Re: good start
Feb 15, 2004, 23:53
31.
Re: good start Feb 15, 2004, 23:53
Feb 15, 2004, 23:53
 
Psh where did you hear that? The editor is far from limited as it is the same one the devs used to make maps. The only features that are really hardcoded are the perks and weapon types. You can modify/create new weapons, skins, models, textures, and et cetera. The only features that would be missing for the most part would be research and ships (but that loss is acceptably balanced out by the potential for cool exoskeleton armors aka moddified panzerkleins). The only weapon type missing from S2 would be flamethrowers while shotguns are not present in the original game the potential for them was added with the 1.2 patch (US release version) adds the line "shots in one" so you could make them.

-Belmont
"Choice and Consequence." Gareth 'Section8' Davies on the key ingredients of an RPG.
30.
 
Yo Slaughter!
Feb 15, 2004, 22:05
30.
Yo Slaughter! Feb 15, 2004, 22:05
Feb 15, 2004, 22:05
 
Nice to see you back on Blue's.

I liked UFO:Aftermath but then I never played the original games. I still haven't finihed the game but I was quite entertained while I was playing. Of course S2 is much better and has my full attention. Any mod for this game would be great. And I welcome a good UFO mod to try out.

I have this demo and love TB Tactical so I will give it a try....

Avatar 11537
29.
 
Re: No subject
Feb 15, 2004, 18:49
29.
Re: No subject Feb 15, 2004, 18:49
Feb 15, 2004, 18:49
 
so they wanted to associate themselves with X-com success...despite it being a completely different game...shocking.
And do you think it is the developers making the US version of the box? Or deciding what's to be written on them?

You see, it's the publisher that is making the box. Cenega is the European publisher, and there are no quotes on it. But it was published by Tri Synergy in the US, and they (or possibly Cenega) decided that this box should be full of idiotic quotes like that. Don't think that did much good for the sales over there, and it only helped annoy people that thus expected it to be identical to X-Com.

But whoever is the fault of this, it surely isn't ALTAR (the developer). As you say, they have said since the beginning that this is not an X-Com game. They never said it isn't inspired by X-Com (which any fool can tell it is), and it was originally the Dreamland Chronicles: Freedom Ridge game, developed by the Gollop brothers, creators of X-Com.

Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
28.
 
No subject
Feb 15, 2004, 18:00
28.
No subject Feb 15, 2004, 18:00
Feb 15, 2004, 18:00
 
anyone else notice how all the quotes from the box firmly attached UFO aftermath to X-Com, but on UFO's message boards, they were very quick to say that this wasn't x-com as soon as someone complained about it sucking compared to X-com?

so they wanted to associate themselves with X-com success...despite it being a completely different game...shocking.

27.
 
Re: good start
Feb 15, 2004, 16:48
27.
Re: good start Feb 15, 2004, 16:48
Feb 15, 2004, 16:48
 
Every other x com remake besides this one and project xenocide should just combine and make a Silent Storm X-com mod.
That would be NEAT! But I hear that the modding possibilities of Silent Storm is rather limited? That you can mostly add new weapons and a few other things?

Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
26.
 
Re: good start
Feb 15, 2004, 16:46
26.
Re: good start Feb 15, 2004, 16:46
Feb 15, 2004, 16:46
 
Was it me, or did the "aliens" just come right at you everytime? Also, why would "aliens" be using AKs?
No, that would be the Transgenants, or mutants if you will. They are mutated earth creatures like humans, dogs, birds and so on. Is it so strange that a mutated human would use human weapons? If you had played a bit longer, you would have met the Reticulans, or aliens. They do not use AK47, believe me!

Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
25.
 
Re: good start
Feb 15, 2004, 15:16
25.
Re: good start Feb 15, 2004, 15:16
Feb 15, 2004, 15:16
 
Every other x com remake besides this one and project xenocide should just combine and make a Silent Storm X-com mod.

-Belmont
"Choice and Consequence." Gareth 'Section8' Davies on the key ingredients of an RPG.
24.
 
good start
Feb 15, 2004, 14:17
24.
good start Feb 15, 2004, 14:17
Feb 15, 2004, 14:17
 
I friggin' loved XCom 1 & 2 back in the day, and when I heard about Aftermath, I was pumped. What a piece of junk though. Was it me, or did the "aliens" just come right at you everytime? Also, why would "aliens" be using AKs?

Anyway, I found this demo, and it's very promising. Like others said, however, the interrupts are a key part of the gameplay, and until they are added, it won't achieve its full potential.

Good start though!

23.
 
Re: I liked it, too
Feb 15, 2004, 14:05
23.
Re: I liked it, too Feb 15, 2004, 14:05
Feb 15, 2004, 14:05
 
Aftermath was made for the money, it failed awfully

Actually, Aftermath sold well. I even liked the game until the aliens get rocket launchers and it becomes assinine.

I guess it's sad to say it, but this game is much better than that, other than a lack of small detail in the level (looks a little bland, but good nonetheless) and an interface that, while easy for people who have played X-Com, is probably a little disorienting to the average gamer.

22.
 
I liked it, too
Feb 15, 2004, 12:29
22.
I liked it, too Feb 15, 2004, 12:29
Feb 15, 2004, 12:29
 
As someone below said, the main thing missing are interrupts. Other than that, the feel and look of the game is well done, especially for a free game.

21.
 
No subject
Feb 15, 2004, 11:27
21.
No subject Feb 15, 2004, 11:27
Feb 15, 2004, 11:27
 
UFO:Alien Invasion is a VERY promising start. Everyone that consider themselves TB fans should take a look. There is also another remake project in the works called Project Xenocide. Their site can be found here: http://www.projectxenocide.com/

As for UFO:Aftermath, there are still quite a few that play it, and many like it. Hardcore X-Com fans that expected a sequel to the series were in many cases disappointed though.

Greetings from Olav (Staff at http://www.strategycore.co.uk, Slaughter)
20.
 
Re: cool
Feb 15, 2004, 11:13
20.
Re: cool Feb 15, 2004, 11:13
Feb 15, 2004, 11:13
 
Exactly

Aftermath was made for the money, it failed awfully, I haven't seen many people that like it, its just so off that its hard to explain.

This one is an Xcom remake not an aftermath remake, they are different, one is historical, other isn't even worth being called a remake or a clone of Xcom, it just didn't work out.


I still play xcom 1&2 from time to time, it's lovely.

19.
 
Re: cool
Feb 15, 2004, 11:04
19.
Re: cool Feb 15, 2004, 11:04
Feb 15, 2004, 11:04
 
They're remakes. Remakes happen. Both were started around the same time, and neither is the only X-COM remake out there.

Needless to say, Aftermath was an awful, awful game, so people want to create a proper remake that retains the fun.

18.
 
Re: cool
Feb 15, 2004, 10:59
Rei
18.
Re: cool Feb 15, 2004, 10:59
Feb 15, 2004, 10:59
Rei
 
Hmm.

So you see absolutely no similarities? Just looking at the screenshots, it looks almost identical. Like research for weapon upgrades etc. The point is, is it worth making another game so similar to one that came out last year? Also, however you feel about UFO: Aftermath, this new game is still so similar.

The biggest moron? I'm so sorry to associate the new UFO: game with another UFO: game that came out last year. I must be so dumb:D

So when does UFO: Terror From the Deep come out?

17.
 
Re
Feb 15, 2004, 10:34
17.
Re Feb 15, 2004, 10:34
Feb 15, 2004, 10:34
 
Well, actually I think the interrupts will be added.

Oh and I'd rather not compare it to the piece of crap Aftermath turned out to be, just not even close to xcom.

This one however, is just a tech demo and alrdy shows that it certainly has what it takes to get to a nice xcom style game.
and it's made by fans, 6 guys if I remember correctly.
Get your facts right before you go ahead flaming folks.

It has the roots, it only needs time and it might turn out to be a very nice game and it according to their page, it will also be free.

I believe they need some positive notes instead of comments out of ignorance.

They certainly get thumbs up from me, great start.

16.
 
Re: cool
Feb 15, 2004, 10:19
16.
Re: cool Feb 15, 2004, 10:19
Feb 15, 2004, 10:19
 
Rei is officially the biggest moron on the board.


Even in its hardly functioning form this game is much better than UFO: Aftermath.

Which was a ripoff of X-Com, which only came out 10 years ago...

15.
 
Re: cool
Feb 15, 2004, 10:01
15.
Re: cool Feb 15, 2004, 10:01
Feb 15, 2004, 10:01
 
played it laughed at it deleted it nuff said

14.
 
Re: cool
Feb 15, 2004, 09:39
14.
Re: cool Feb 15, 2004, 09:39
Feb 15, 2004, 09:39
 
The biggest feature missing from UFO AI are interrupts and from what ive deduced from the website it does not seem like they will be added oh well.


-Belmont
This comment was edited on Feb 15, 09:40.
"Choice and Consequence." Gareth 'Section8' Davies on the key ingredients of an RPG.
33 Replies. 2 pages. Viewing page 1.
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