I played Neocron for a bit. The combat isn't as real time as I would like. No matter how good your aim was, the final outcome was still determined by player stats. The "real time" in this case is only a client side illusion.
Although I think my favorite aspect of Neocron (and the reason I stopped playing) was that the GM flag was on the client and not the server. Once the hackers figured it out, all hell broke lose.
For instance, you had to attract followers to gain power
You could do that in AC1 - another fine Microsoft project.
full on collision detection
I'd love to see it but how in the world do you overcome lag from so many different machines spread across the internet? Collision detection is like the holy grail for MMORPGs isn't it?
Mythica also wanted players to feel like gods. You didn't start out killing bunnies, you started out as a god with godlike powers. Mortals should fear you. That's what they were going for.
Call it what you will - if the thing only has 5% of your armor and hitpoints and you have to kill 5 bajillion of them to hit level 10 - it's still a bunny.
This comment was edited on Feb 15, 21:13.