TRIBES Vengeance & Sacred Movies

A 65 minute video showing off last week's TRIBES Vengeance press conference is now available on WOFN. The clip is a 63 MB download, and Winamp 5 is required to view the proceedings, which include footage of gameplay (thanks Danny McGee). Also, there is a movie showing off gameplay from Sacred on GenGamers, where they've recorded some of their experiences with a beta of this upcoming RPG.
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40.
 
T:V will flop
Feb 2, 2004, 22:50
40.
T:V will flop Feb 2, 2004, 22:50
Feb 2, 2004, 22:50
 
Vengeance will flop. It just will.

39.
 
Re: No subject
Feb 2, 2004, 21:38
39.
Re: No subject Feb 2, 2004, 21:38
Feb 2, 2004, 21:38
 
IF they pull a DX:IW...people will get hurt...

But they sort of already confessed that they have removed alot of options since Tribes 2. Not really happy about it, but right now T:V might be my only hope for a good teambased game. Right now XMP is pretty good and will last a while, and soon ut2004 will be out (though team play doesnt seem to be a big issue there) So hopefully i will survive until T:V is released...maybe..

I will never forget my turrets spamming at the flag in Tribes 2. Then just sit back and see how they get close and watch the fireworks....good old days...

--------------
Always expect the worst and you will never be dissapointed

This comment was edited on Feb 2, 21:42.
38.
 
No subject
Feb 2, 2004, 21:19
38.
No subject Feb 2, 2004, 21:19
Feb 2, 2004, 21:19
 
All this talk is making me want to pick up Tribes 2 (passed it by becasue of the bugs) to get back in the mood for T:V. I can't wait as long as they don't pull a DX:IW with it...which they wont.

37.
 
Tribes Forever!
Feb 2, 2004, 19:51
37.
Tribes Forever! Feb 2, 2004, 19:51
Feb 2, 2004, 19:51
 
...vehicles (especially combat ground vehicles) are more like extra, disposable suits of armor then tools serving the functions they really ought to.

Vehicles, when used properly, are extremely useful, since they can clear out turret farms sitting around the flag, as well as make life difficult for defenders. Some of the best moments I've had in Tribes2 came when I suited up in a heavy armor and tailgunned for a bomber crew. Many times you can help win the match by raising enough hell for the rest of your team to cap the flag (at least on a pib, I dunno about clan matches). Against a tough defense, the lone ranger tactic gets you nowhere, and a jetpack or lack of one will not help you.

Hell, but I mostly loved Tribes just for the fun of blowing up the other team's stuff (or nailing someone with a mine booby trap) or camping in their gen room or just being a regular pain in the ass. Ah, the memories!

---------------------------------------------
"There's so much comedy on television. Does that cause comedy in the streets?" -- Dick Cavett
mocking the TV-violence debate
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36.
 
lol @ "i hate jetpacks"
Feb 2, 2004, 16:50
36.
lol @ "i hate jetpacks" Feb 2, 2004, 16:50
Feb 2, 2004, 16:50
 
Without Jetpacks, all Tribes would be is a futuristic Battlefield 1942... Star Wars: Battlefront if you will. When you say "if tribes didn't have jetpacks, I would like it" your basically saying "if tribes wasn't tribes and if tribes was bf1942 then i would play it but then again probably not because i already like bf1942 and i would probably bash tribes for being a clone of it" ... um yeah. Without Tribes there would be no battlefield1942 (at least not right now).

35.
 
Re: Inventory system
Feb 2, 2004, 14:30
35.
Re: Inventory system Feb 2, 2004, 14:30
Feb 2, 2004, 14:30
 
They’ve got rid of Vehicle stations for some crappy reason. Now they just spawn every so often at fixed places on the map. It’s definitely going to be a dumber game, but how else do you get mass appeal without aiming at the lowest common denominator. As long as all these extra like vehicle stations, sensor system can be added by some clever modder.

Bleh! I hope they change that because that's a very bad idea.
----
Some people risk to employ me...
Some people live to destroy me...
...Either way, they die.
34.
 
Re: Tribes to earn its due..
Feb 2, 2004, 10:35
34.
Re: Tribes to earn its due.. Feb 2, 2004, 10:35
Feb 2, 2004, 10:35
 
 when most players can leap across the map in a matter of moments, vehicles (especially combat ground vehicles) are more like extra, disposable suits of armor then tools serving the functions they really ought to.

Ehh...? Have you actually played T1 or 2? Try "leaping" across just about any T2 map in only armor compared to someone in a shrike or wraith. 99% of the time the vehicle will beat you there. The jetpack isn't just for getting somewhere in a hurry... Getting on top of the hills and mountains, fighting in a 3rd dimension, and just general mobility. Besides, vehicles aren't just for getting somewhere faster either. Bombers are incredibly effective when used for bombing runs and a Heavy transport (with a bunch of heavies mortaring) is fantastic for crippling defense or starting a flag run decoy. Likewise with the tank and MPB: they're both intergral parts of a good gameplan, either for long-range attacks or a point base, respectively. Can you set up a point base with a jetpack? Can you mortar an enemy base 4x with a jetpack? Eh. Jetpacks helped differentiate the original and then T2 from all the other vanilla DM games coming out at the time.

As someone else said, if you like BF1942 so much, go play that, but honestly I can't see how you think jetpacks make Tribes so terrible.

For me, the original tribes was the best game ever. Perfect balance of nearly everything. And best yet, it was definately playable over my 56k.

Here, here!

m19


This comment was edited on Feb 2, 10:40.
Avatar 11406
33.
 
Re: Tribes to earn its due..
Feb 2, 2004, 10:28
33.
Re: Tribes to earn its due.. Feb 2, 2004, 10:28
Feb 2, 2004, 10:28
 
tariff-- Tribes gameplay is about players and their jetpacks. Tribes is NOT about players and their vehicles. Too bad you hate it...

the best part about life is knowing you put it together
32.
 
Re: Inventory system
Feb 2, 2004, 08:49
32.
Re: Inventory system Feb 2, 2004, 08:49
Feb 2, 2004, 08:49
 
I like all the complicated stuff in T2. There is always something different to do. If I don't feel like capping, I set up turrets and sensors. It's not that hard.

On vehicles, if they spawn at random points and times, it will be like BF1942, where everyone waits by the airplanes. At least in T2, if you wait in line, you will eventually get your vehicle.

I don't know about making it simple. I've got a weird feeling.

31.
 
Re: Inventory system
Feb 2, 2004, 04:28
31.
Re: Inventory system Feb 2, 2004, 04:28
Feb 2, 2004, 04:28
 
They’ve got rid of Vehicle stations for some crappy reason. Now they just spawn every so often at fixed places on the map. It’s definitely going to be a dumber game, but how else do you get mass appeal without aiming at the lowest common denominator. As long as all these extra like vehicle stations, sensor system can be added by some clever modder.

30.
 
Inventory system
Feb 2, 2004, 03:58
30.
Inventory system Feb 2, 2004, 03:58
Feb 2, 2004, 03:58
 
It seems Tribes Vengeance chose to use the Tribes 1 inventory system which forces players to be on an inventory station in order to select an inventory layout. This caused long lines at the inventory station because it took a while for people to choose their inventory layout. This also lead to team killing of people that stayed at the station too long.

Tribes 2 fixed the problem by allowing inventory layouts to be selected while not standing at the inventory station. But in order to make the actual inventory change the player would have to go to a station but then it only took a second to implement the change. I wonder why Tribes Vengeance didn't use this type of system?

29.
 
Re: Tribes to earn its due..
Feb 2, 2004, 02:50
29.
Re: Tribes to earn its due.. Feb 2, 2004, 02:50
Feb 2, 2004, 02:50
 
I would really enjoy Tribes alot more if it didn't have those damned jet packs. why's that? this has been raised before and some tribe fans here would just like me to shut up, but... the jetpacks seriously marginalize the importance of vehicles. im not saying jetpacks negatively impact person-to-person combat (i was really looking forward to zero-g marines) but when most players can leap across the map in a matter of moments, vehicles (especially combat ground vehicles) are more like extra, disposable suits of armor then tools serving the functions they really ought to. halo and bf1942 are good examples of how important vehicles are to game dynamics when jetpacks aren't involved. The lack of jetpacks in BF1942 is basically why i love it when I pretty much hate tribes (i tried to love it, i really did).
This comment was edited on Feb 2, 02:59.
28.
 
Tribes to earn its due..
Feb 2, 2004, 01:56
28.
Tribes to earn its due.. Feb 2, 2004, 01:56
Feb 2, 2004, 01:56
 
The innovation and unique aspect of Tribes as a game was unfortuantely overshadowed by the deathmatch momentum of games like Quake and half-Life. Half-Life took of due to its great single player game (which contributed to more folks playing the mulitplayer game).

That was too bad because many of us who play Tribes know that playing a deathmatch style game with a CTF mod, the move forward, back, strafe right strafe left of games like Quake and half-Life bored the hell out of you after playing Tribes for awhile. While many of the die hard quakers eschewed Tribes as a Mech game (LOL) they had no idea what they where missing. A mech game please....

When Tribes 2 came out it was unfortunately plagued with bugs and patches, and in some ways its hardware requirements where ahead of its time. This just worsened the situation, even though Tribes 2 with the latest patch (Specifically classic Tribes 2) Rocks!

Today many of the new games are moving toward CTF, teamplay style gameplay, with vehicles, and a somewhat fully immersive environement (another unique aspect of Tribes). Tribes was really the first great real time game to provide this type of gameplay in a fully immersive environement.

Now we have Games like Battlefield etc, and although these are all newer games, their gameplay is still old. Maps are not fully immersive, and characters just dont have the same range of movement.

Thank God for Irrational and the team that decided to bring this underground winner back to life. Tribes deserves a trophy sitting alongside games like Quake and half-Life. Hopefully Tribes vengeance wont have the same bad release that plagued Tribes 2...That would be a shame.


Also. the recent gamespy article on Tribes Vengeance said the following about Tribes which is pretty ironic.

[iffy
After over five years, can Tribes' gameplay still compete with the Counter-Strikes and Battlefield of the world?[/i]


No wonder these lugnuts dont get it. I think the writer is dyslexic. The quote should have said:

[i]After over five years, can Counter-Strikes and Battlefield gameplay still compete with Tribes?[/i]

27.
 
Re: good stuff
Feb 2, 2004, 00:43
27.
Re: good stuff Feb 2, 2004, 00:43
Feb 2, 2004, 00:43
 
Actually, we had over a 1000 people connected to the cast. Proud to say the cast went well, and although our download is of a slightly lower quality. Its also only 60 megs for a one hour press conference video. Winamp 5 is everything that Winamp 3 should have been and everything winamp 2.x was.

We greatly anticipate Tribes:Vengance, and have even more programming related to T:V, in the upcoming months.

Check out WOFN for more information. Also we will be keeping Blue's News updated on all major upcoming events.

26.
 
Best game ever
Feb 2, 2004, 00:16
26.
Best game ever Feb 2, 2004, 00:16
Feb 2, 2004, 00:16
 
For me, the original tribes was the best game ever. Perfect balance of nearly everything. And best yet, it was definately playable over my 56k.

A new tribes being released? I'm there.

25.
 
Re: Thoughts
Feb 2, 2004, 00:15
25.
Re: Thoughts Feb 2, 2004, 00:15
Feb 2, 2004, 00:15
 
The only thing they really need to do to make both groups (relatively) happy is include a selection of both large and small maps. Not that big a deal. The available vehicles would be limited by map as well. You could have your large scale Tribes style battles and your tight Quake style frag fests... different servers for different crowds.

24.
 
Tribes Fanboy Forever
Feb 2, 2004, 00:12
24.
Tribes Fanboy Forever Feb 2, 2004, 00:12
Feb 2, 2004, 00:12
 
Only 4 vihecles and just 4 back packs? Seems like they took out alot from the original Tribes.

Maybe you mean Tribes 2? The original only had the shrike and the transport, and only the repair, shield, ammo, and medic packs. From what I've seen elsewhere, some of the vehicles perform multiple roles so they might not need as many. I haven't seen the video, so I'm waiting for some better quality ones to turn up as well... but I'd like to see the return of the dropships and floating bases (I saw a floating base in one screenshot somewhere but hopefully there's more). It would be really nice if disc/mortar jumping were in as well.

I don't think Tribes is really all that complicated, you have to think more in 3 dimensions than 2. The landscape makes much more of a difference in terms of your mobility than other games. It can be tough to manage your jet energy, keep an eye on where you're going, and track an opponent so you can hit them with a disc, but it's a skill one can master just like Quake rocket jumping. It's what helps to separate the poor to mediocre players from the best. They risk diluting the experience too much, so that it's so much like other shooters in that there's no reason to buy it (since it already shares similarities with UT2004). It's a fine line but I really really hope Irrational can pull this off.

---------------------------------------------
"There's so much comedy on television. Does that cause comedy in the streets?" -- Dick Cavett
mocking the TV-violence debate
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23.
 
Re: Thoughts
Feb 2, 2004, 00:03
23.
Re: Thoughts Feb 2, 2004, 00:03
Feb 2, 2004, 00:03
 
Only 4 vihecles and just 4 back packs? Seems like they took out alot from the original Tribes. It still looked pretty good though. And maybe more people will play it if its not as complicated as the first games (though that was why i loved them so much)

I hope not... That will just attract a bunch of simpletons.
----
Some people risk to employ me...
Some people live to destroy me...
...Either way, they die.
22.
 
Re: Winamp...
Feb 1, 2004, 23:59
22.
Re: Winamp... Feb 1, 2004, 23:59
Feb 1, 2004, 23:59
 
I swear if they made Tribes Vengeance easy peezy for the quaker crowd, I won`t buy it. Read some info on a supposed test done, and gamers in the test group were complaining the maps were too big and it took too long to get into the fragfest. Never thought I`d hear the day. LOL I really have doubts that they can make the game to satisfy hard core Tribes players, and still make it accessable for the whiners. But I bet they are gonna dumb it down, cause these days dumb sells. Look at the latest DF offerings.

21.
 
Re: Winamp...
Feb 1, 2004, 20:48
me
21.
Re: Winamp... Feb 1, 2004, 20:48
Feb 1, 2004, 20:48
me
 
*shrug* Just let me know when there is another version of the movie up- Quicktime or WMP is fine with me... Just dont see the need to install yet ANOTHER movie player on my machine just to watch a tribes video. [and i loved thr first Tribes]

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