WoW Beta Signups Wednesday

The Blizzard Entertainment Website (thanks Worldofwar.net) has word that sign-ups to beta test World of WarCraft, their upcoming MMORPG, will begin on Wednesday:
At 6:00 pm PST on Wednesday, January 28th, the signup period for the World of Warcraft Beta Test will officially begin. We will provide a link to the beta-test application right here in the news section at that time. Testers are not going to be chosen on a first-come, first-served basis, so you will be able to submit an application and receive equal consideration anytime during the signup period, which will end on Wednesday, February 4th at 6:00 pm PST. Please note that multiple submissions from the same household will result in complete disqualification.

For this initial phase of the World of Warcraft beta test, we will only be able to accept applications from Canada, Korea, and the US. The test for Europe and other countries around the world will happen later this year. Please do not contact us for further information regarding the beta test; we will be posting an FAQ in the days ahead.
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34.
 
Re: Interested
Jan 27, 2004, 23:22
34.
Re: Interested Jan 27, 2004, 23:22
Jan 27, 2004, 23:22
 
10-20? Try 1,400, according to the latest Gamespy preview

Mweh, preview articles always drastically exxagerate this number just so it looks cool. Black & White was supposed to have 400 missions too. I think in the end I counted 18, but I might have counted a few double.

I don't think it's very feasible for them to make that many missions in advance anyways. What a good MMORPG needs (and what NONE so far has actually delivered) is ongoing content and especially content on the fly, that gets delivered regularly and can be enjoyed by everyone, no matter their timezone, playing schedules etc.
I realise this is a logistical nightmare, but without something like that, MMORPGs will, in my opinion, never really take off.

As the game itself gets essentially finished, they'll need to have a SUPER large stress test to see if their servers can take the stress of a !@#$-ton of players

Oh, come on Dunn! This is a MMORPG beta test we're talking about. Their SUPER large stress test will consist of 5000 beta testers online, their server being totally wonky and crashing at least four times during the test, after which they declare it a total success, go gold 2 days later, have one registration server up on a dual ISDN line, act totally surprised that more than 15 people tried to register at the same time, even though they had 8 billion pre-orders, refuse to spend any kind of money or effort to fixing it, since eventually the numbers will trickle through anyways, and why put down hardware just for that initial big crunch, will tell fans who try to register for a week and can't that they should just "hang in there" and that they "won't be charged until they're registered" (Gee thanks!), and finally declare their launch an absolute success.

This has been the way of every MMORPG since UO, and let's not break up a good tradition, shall we?

WoW might be interesting, but I really need to see how that instancing of dungeons works, and whether there actually IS all that content that Blizzard claims there is before I'd spend any money on it.
Also, anyone want to hazard any bets that the monthly fee will be ABOVE $15.99?

Creston


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