Third-Person Thief III

The Game That Pioneered Stealth in Gaming Reemerges in Eidos and Ion Storm's Thief: Deadly Shadows is the press release announcing the addition of a third-person perspective option in the upcoming installment in the stealthy Thief series. The announcement is accompanied by a few screenshots showing off the new point of view. Here's a bit:
In Thief: Deadly Shadows, gamers will be able to play in either third person or first person perspectives, and shift seamlessly between each on the fly. The new third person perspective will further immerse players into the role of Garret [sic] -- the master Thief. Sneaking through darkly lit environments, stealing riches and ambushing unwary targets in third person presents a new, visceral gaming experience to the Thief franchise. Still, the tension fuelled gameplay in classic Thief first person view is there for returning fans of the series and newcomers alike. Ion Storm's trademark dynamic lighting and shadow technology manifests in Thief: Deadly Shadows new levels of depth and tension to the game's environments. Characters and objects cast real shadows that effect stealth gameplay, requiring the player to manipulate darkness and light to create your own shadows to hide in.
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Re: XBox vs. PC
Jan 23, 2004, 22:30
Re: XBox vs. PC Jan 23, 2004, 22:30
Jan 23, 2004, 22:30
 
Earlier in the thread you made a comment about how poor IW sales will kill the franchise. Thief 1 and 2 both sold poorly and yet we still have another sequel coming.

Thief was a small to moderate budget game, and Thief 2, which used pretty much the same engine and a majority of the same resources, was definately low budget to produce. These types of games don't need to sell well.

On the other hand, DX:IW & Thief: GenericXBOXName are big budget games which need to sell big numbers. DX is clearly an unmitigated disaster and if Thief doesn't sell well as well there will be repercussions

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