Silent Hunter III Announced

Silent Hunter III Announced for 2004 (thanks Frans) is the press release with news that the next installment in the World War II submarine combat series is slated to surface by the end of this year. Some screenshots from the game are up on Jucaushii.ro. Here's a bit from the announcement:
The next title in the Silent Hunter franchise will add new dimensions to the simulation experience. The player will engage in a compelling ocean environment, featuring dynamic weather, and experience the intensity of historical naval warfare. Taking the role of the U-boat commander, players will seek their enemy with sonar and periscope, attack the enemy with torpedoes, destroy them with the deck gun, or command their crew to do the job. The all-new 3D engine features impressively detailed U-boat models, both externally and internally, with exact replica WWII technology.
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6.
 
All I want to see...
Jan 16, 2004, 00:02
6.
All I want to see... Jan 16, 2004, 00:02
Jan 16, 2004, 00:02
 
...now that we have the power to do it technologically, I want to actually see CREWMEN on the freaking decks. I dont want to see a deck gun that takes a crew of 3 moving by itself. I can understand not being able to see a full compliment on the deck of ships but AT LEAST on deck guns, AA guns, etc, the small things. I dont care to see a guy swabbing but seriouly...


And not just some freaking boring model, we have the power to actually have nicely animated crew, shouting, screaming, etc.

Come one Devs, lets make good use of all this power we have in these boxes.


5.
 
Re: Looks good
Jan 15, 2004, 19:39
5.
Re: Looks good Jan 15, 2004, 19:39
Jan 15, 2004, 19:39
 
Scripted missions = YAWN

Same goes with flightsims.

Dr. Michael Bolton's Hairdreser PhD, MD, LLP, DDS
4.
 
Re: Looks good
Jan 15, 2004, 17:04
4.
Re: Looks good Jan 15, 2004, 17:04
Jan 15, 2004, 17:04
 
Yup, very attractive. But unless it has the dynamic campaign gameplay of Aces of the Deep --which, by the way, was a damned-near perfect computer simulation experience-- I'm afraid I just won't be interested. I cannot understand what it is that so confuses subsim developers about why AoD was so good. Scripted missions = YAWN. Ain't hard to figure out, yet they keep pumping out the same old scripted mission garbage year after year. I understand it's difficult to make a dynamic campaign that works well, but if it could be done so well all those years ago in AoD, it can obviously be done now. Here's hopin'...

This comment was edited on Jan 15, 17:06.
3.
 
Re: Looks good
Jan 15, 2004, 14:59
3.
Re: Looks good Jan 15, 2004, 14:59
Jan 15, 2004, 14:59
 
seriously shocking news given the deplorable state in which SH2 and DC were released. If it wasn't for Neil and the gang at subsim.com they still wouldn't work.

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2.
 
No subject
Jan 15, 2004, 13:36
2.
No subject Jan 15, 2004, 13:36
Jan 15, 2004, 13:36
 
Wow a subsim in this day and age of The Sims and console gluttony. I just hope their publisher doesn't fuck it up.

Dr. Michael Bolton's Hairdreser PhD, MD, LLP, DDS
1.
 
Looks good
Jan 15, 2004, 13:21
Jim
1.
Looks good Jan 15, 2004, 13:21
Jan 15, 2004, 13:21
Jim
 
It's been a while since I've played a naval combat simulation. I wonder if the player gets to decrypt Enigma (3 and 4 rotor) messages and participate in fleet activities (wolfpacks).

Jim
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