Battlefield 1942 SitRep

A quick community update on the Battlefield 1942 Website (thanks Frans) has some new year's wishes, an update on the mapping contest, and the latest on the upcoming version 1.6 patch for DICE's World War II shooter:
The 1.6 patch is still in testing here at EA. We have one more issue to nail down so please be patient...it will definitely be worth the wait. We've tested most of the mods with the 1.6 patch and a few are not working correctly. The mods which are problematic include:
  • Interstate '42
  • Galactic Conquest
  • Eve of Destruction
  • Battlegroup 42
We will be releasing a debug executable with the 1.6 patch. This debug will log assertion errors, allowing modders to determine what's causing problems in their mod as well as optimize it for best performance.
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9.
 
Re: DC
Jan 9, 2004, 23:24
9.
Re: DC Jan 9, 2004, 23:24
Jan 9, 2004, 23:24
 
"We've tested a few of the mods that are even vaguely popular, and the ones that aren't working are... ehhh... all of them except Desert Combat. But we really don't care, because we're EA/Dice and Desert Combat is our Counterstrike. We also still don't have a real SDK, and don't support anyone except the DC mod team, and frankly we wouldn't have even supported them if they hadn't accidently become popular against our best efforts.

Love and Kisses, Satan

PS: Get ready for BF: Vietnam. We rewrote the renderer to support crazy poly counts and shaders and normal mapping and a bunch of other truly useless stuff, since we had run out of ideas on how to add even more latency, network utilization, and CPU overhead to our game. Toodles!"

And I'm a DC fan!
This comment was edited on Jan 9, 23:25.
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