Max Payne is an example of a story driven game I didn't like much. The story was related with comic book type graphics that interupted the game. The story did nothing for me and got annoying to me. As did bullet time. But thats another issue. Also having to constantly stop and read this and that bit of info is very boring. It brings the excitment of the game to a hault. So I didn't find Dues Ex that fun. But System Shock 2 did it right.
Half Life I enjoyed emensly. They did a great job of relating the story through the action. You didn't need somthing to tell you everything that was going on. You experienced the experiment gone wrong. No one had to tell you. Then you picked up bits and pieces from Barney and the scientists. Which set up what you had to do next. Combined with very cool levels that broke up the usual run and gun stuff. In every level ther was somthing cool to do. Some obsticle to get around. Some thing that requierd an interesting decision. This is how you make a sci fi shooter. I only hope HL2 is as good and comes out someday soon.
Almost forgot one important thing. HL2, SS2, D2 and Quake1 all scared the bejeezis outa me. OOOOOOOOOOO
This comment was edited on Jan 12, 02:37.