id Software Gets Owned

id Software sends along the announcement that a couple of their employees have been granted entree into the company's small group of owners:
In further strengthening our management tem, id Software is proud to announce that Todd Hollenshead, CEO, and Tim Willits, lead designer, have been granted ownership shares in id Software, Inc. Todd and Tim join the long-standing ownership team of Adrian Carmack, John Carmack, and Kevin Cloud. Everyone at id would like to thank Todd and Tim for their years of dedication and congratulate them on their latest accomplishment.
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50.
 
Re: Stories...
Jan 8, 2004, 22:59
50.
Re: Stories... Jan 8, 2004, 22:59
Jan 8, 2004, 22:59
 
Yes there were parts in Max Payne and Halo where there is some in-game dialogue on what to do, but they merely served to reinforce the storyline, not actually relate it.

The problem with both those games is that they required the player to come out of his gaming form so that the story could be told. This usually involves a cutscene or voiceover tying the maps together. If you took out those parts the game could still stand on it's own, and vice versa.

What I'm trying to get at are games that tell the story through the maps and the scenerios presented through scripting. Like the part in HL when the scientist tells you that the Marines are coming for a rescue attempt, but soon you find out for yourself that you have to defend yourself against them as well.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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