BF1942 Patch Update

The Battlefield 1942 Website (thanks Frans) has word on the upcoming version 1.6 patch. Here's the update. which is accompanied by screenshots of the two new maps:
Attention Soldiers! We're going to talk about a couple of things in todays update. First the upcoming 1.6 patch and then the Battlefield 1942 Map Making Contest. So without further ado...

1.6 Update Battlefield Command has busted butts to get the 1.6 patch done as quickly as possible. Our sincere hope was to release it before the December holidays. Unfortunately, our commitment to releasing clean patches means that we cannot release the patch in its current state. We still need some time to clear up a few glitches. So, you at least have something to look forward to in January when you've finished playing with all the toys and goodies you've received over the holidays!

Here's a short-list of some of the features you can look forward to:

  1. Punkbuster support
  2. New in-game GUI for map and kick-voting
  3. New game server allows hosting of different mods, maps and modes in the same server rotation
  4. Chat lag fixed
  5. Russian Ilyyushin IL-2 added to Kursk and Kharkov
  6. New Battlefield 1942 map
  7. New Battlefield 1942: Secret Weapons of WWII map
View : : :
18.
 
Re: No subject
Dec 20, 2003, 00:38
18.
Re: No subject Dec 20, 2003, 00:38
Dec 20, 2003, 00:38
 
#14
the problem with planes is bullets have the same rate of travel regardless of how fast the plane is traveling. here's an example
When you press fire the bullet is spawned out of the planes gun and you EXPECT the bullet to have the planes speed in addition to the bullets speed. This is the way the real world functions. That's not how games function though. The bullet's actual speed is whatever the base bullet velocity is regardless of the plane's velocity. This is why you have to lead even more. The bullet is going roughly half of the normal speed relative to the target. This is assuming both planes at traveling at the same speed of course. Bf1942 treats projectiles as actual objects just like a jeep or tank.
In regards to Bf1942 netcode. it is a bandwidth hog . It's also a CPU hog. Start modding Battlefield and you will quickly find out the it is a very detailed physics simulator. get on a full 60 player server on wake island and wait till there's one flag left & every player is trying to attack the last one. It will bring any server I've seen so far to a stutter . When you have 60 ppl. blowing off 100's of bullets in a tight area , the game engine is computing every possible interaction with every poly. For everything that the engine is doing (even computing drag on the bullets!) it's netcode is great.
FYI the Bf1942 engine is the same engine used by Rallisport Challenge. I'd say it has fairly detailed physics.

This comment was edited on Dec 20, 00:40.
Date
Subject
Author
1.
Dec 19, 2003Dec 19 2003
3.
Dec 19, 2003Dec 19 2003
4.
Dec 19, 2003Dec 19 2003
8.
Dec 19, 2003Dec 19 2003
15.
Dec 19, 2003Dec 19 2003
2.
Dec 19, 2003Dec 19 2003
5.
Dec 19, 2003Dec 19 2003
9.
Dec 19, 2003Dec 19 2003
10.
Dec 19, 2003Dec 19 2003
11.
Dec 19, 2003Dec 19 2003
12.
Dec 19, 2003Dec 19 2003
6.
Dec 19, 2003Dec 19 2003
7.
Dec 19, 2003Dec 19 2003
13.
Dec 19, 2003Dec 19 2003
14.
Dec 19, 2003Dec 19 2003
 18.
Dec 20, 2003Dec 20 2003
  Re: No subject
16.
Dec 19, 2003Dec 19 2003
17.
Dec 19, 2003Dec 19 2003
20.
Dec 20, 2003Dec 20 2003
26.
Dec 20, 2003Dec 20 2003
   Re: WTF?
31.
Dec 20, 2003Dec 20 2003
    Re: WTF?
19.
Dec 20, 2003Dec 20 2003
21.
Dec 20, 2003Dec 20 2003
22.
Dec 20, 2003Dec 20 2003
23.
Dec 20, 2003Dec 20 2003
24.
Dec 20, 2003Dec 20 2003
25.
Dec 20, 2003Dec 20 2003
    ...
27.
Dec 20, 2003Dec 20 2003
28.
Dec 20, 2003Dec 20 2003
29.
Dec 20, 2003Dec 20 2003
30.
Dec 20, 2003Dec 20 2003