Uh, yeah, actually, it IS lag that causes you to have to lead people, vehicles, and planes. Before you go off, yeah, I know it makes sense to have to lead targets to hit them, and I'm used to that. There may be some built-in "travel time" for bullets and other projectiles, but I've hosed down enough planes with pieces flying off with no actual damage inflicted and nailed so many vehicles in the ass or sides with antitank weapons but watched them drive away unscathed to know that there ARE network issues on top of the so-called "travel time" and that these network issues are so inherent to the engine design that they're not gonna change. I'm hoping they do something with the network code in BF: Vietnam but I'm not holding my breath.