BF1942 Patch Update

The Battlefield 1942 Website (thanks Frans) has word on the upcoming version 1.6 patch. Here's the update. which is accompanied by screenshots of the two new maps:
Attention Soldiers! We're going to talk about a couple of things in todays update. First the upcoming 1.6 patch and then the Battlefield 1942 Map Making Contest. So without further ado...

1.6 Update Battlefield Command has busted butts to get the 1.6 patch done as quickly as possible. Our sincere hope was to release it before the December holidays. Unfortunately, our commitment to releasing clean patches means that we cannot release the patch in its current state. We still need some time to clear up a few glitches. So, you at least have something to look forward to in January when you've finished playing with all the toys and goodies you've received over the holidays!

Here's a short-list of some of the features you can look forward to:

  1. Punkbuster support
  2. New in-game GUI for map and kick-voting
  3. New game server allows hosting of different mods, maps and modes in the same server rotation
  4. Chat lag fixed
  5. Russian Ilyyushin IL-2 added to Kursk and Kharkov
  6. New Battlefield 1942 map
  7. New Battlefield 1942: Secret Weapons of WWII map
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Re: No subject
Dec 19, 2003, 21:04
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Re: No subject Dec 19, 2003, 21:04
Dec 19, 2003, 21:04
 
your entire post is complete wrong . First off , there was no blood in the first versions and there was actually no way to tell if you were actually hitting someone at all. B Secondly the reason you have to lead people so much is NOT lag. It's because bullets in the game are actually objects that travel, unlike CS or SoF bullets which use hitscan detection. If I see one more person saying they have to lead ppl. alot and blame it on , lag I'm gonna pull my hair out. Blood is a MOD if it doesn't work correctly don't blame it on the DEV.

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