Good to see I'm not the only one who thinks Ildon is trying to use black and white demarcations about what constitutes a 'new engine' which don't stand up if they're actually employed consistently, given they would mean a vast revision of what most gamers commonly regardly as 'new' outside the rolling Unreal tech (which is a special case).
btw - you never mentioned LOD scaling, netcode, facial animation, nor HDR & specular lighting - which are all NEW engine tech. Furthermore, even if you say that DOT3 bump-mapping and higher polys are common it doesn't change the fact that the engine has vastly different capabilities IN TOTALITY. Also, I only mentioned the 200 PS2.0 shaders to re-emphasise that it fairly cutting edge compared to the rest of the TWIMTBP handi-capped shader use we see in game now and on the horizon...
Anyway, whatever. If you have an axe to grind because some 12year-old HL2 fanboy stepped on your toes in a former life, so be it. Engine design is about compromises to produce a particular experience on a particular range of hardware. I happen to think Source makes compromises in the right areas, and emphasises things I can be excited about - you're free to disagree. But all this drama queen carring on about lying and other companies laughing at them, Bloodlines being a a nothing title, it is frankly very puerile.
This comment was edited on Dec 19, 18:39.