Oh, you forgot the other 'mere' additions.. ah...like maybe an order of magnitude higher the poly counts, completely new LOD system, new netcode, new facial animation system, 200 ver PS 2.0 shaders (more advanced than both STALKER and Doom3), specular illumination and HDR effects, bump mapping (DOT3), the new spacial audio system... Yeah sure apart from JUST those meaningless little things, it is exactly like HL1.It seems you're the one that's the fanboy here. I already mentioned shaders and all that other stuff is merely built on top of their existing code base. They never "rewrote the engine from scratch". That's the lie that they're perpetuating. They just piled more features onto the SAME ENGINE.
Oh, in what way is Source not a new engine?
Thanks for the many nightmares I'll no doubt have tonight...
"We're confident that DNF will be one of the greatest, if not the greatest, game of 1998. And this confidence is not misplaced." - Scott Miller, 1997
"Duke Nukem Forever is a 1999 game and we think that timeframe matches very well with what we have planned for the game." - George Broussard, 1998
"Trust us, Duke Nukem Forever will rock when it comes out next year." - Joe Siegler, 1999
"When it's done in 2001." - 2000 Christmas card
"DNF will come out before Unreal 2." - George Broussard, 2001
"If DNF is not out in 2001, something's very wrong." - George Broussard, 2001
"DNF will come out before Doom 3." - George Broussard, 2002
Derek "I'm So" Smart
I have no idea where I got Dalton from and now I think of it, except for an average James Bond actor, I can't place the name Dalton.