Saturday Q&As

  • Call of Cthulhu
    The Call of Cthulhu Q&A on GameSpy clarifies some gray areas about the horror game with Chris Gray of Headfirst Studios, discussing bringing the creepy world of H.P. Lovecraft to life in a computer game.
  • Wierd War
    Gameguru Mania's Weird War Q&A talks with Pawel Kalinowski of Mirage about progress on Weird War, their upcoming offbeat World War II RPG.
  • Sven Co-op
    HalfLife2Files' Sven Co-op Q&A chats with Sven Viking of Sven Co-op, the now "official" Half-Life cooperative multiplayer modification. They discuss the project, and the potential impact of the mod's future distribution through Steam.
  • Music
    Music 4 Games' Alex Brandon Q&A talks about game music with the contributor to the soundtracks of games such as Unreal, Unreal Tournament, and Deus Ex.
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27 Replies. 2 pages. Viewing page 1.
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27.
 
Re: Call of Cthulhu
Dec 14, 2003, 17:28
27.
Re: Call of Cthulhu Dec 14, 2003, 17:28
Dec 14, 2003, 17:28
 
Sorry, I just don't like people getting negative on a game based on inaccurate assumptions and then spreading that as if it was truth.

That and comparing a game to the trainwreck that is Trespasser is seriously negative in my books, hence my hate-on comment.

Critize all you like, I just prefer you do it based on facts instead of 2nd or 3rd hand misinformation.

And yes, I'm a fanboy of this game, so take all my comments with that in mind.

This comment was edited on Dec 14, 17:29.
26.
 
Re: Call of Cthulhu
Dec 14, 2003, 14:42
26.
Re: Call of Cthulhu Dec 14, 2003, 14:42
Dec 14, 2003, 14:42
 
the well used 'knee jerk' reaction to posts here that are either from fanboys or trolls can now be turned off in the user settings option on the left hand side of the page

25.
 
No subject
Dec 14, 2003, 08:08
25.
No subject Dec 14, 2003, 08:08
Dec 14, 2003, 08:08
 
*points to anon and shrieks in a high-pitched voice*

-------
Calling Cthulhu webmaster
http://www.callingcthulhu.com
-------
Calling Cthulhu
http://www.callingcthulhu.com
24.
 
Re: Call of Cthulhu
Dec 14, 2003, 07:06
24.
Re: Call of Cthulhu Dec 14, 2003, 07:06
Dec 14, 2003, 07:06
 
#22:

I voice some serious concerns I have for a game that I've already explained I hope turns out to be great, and suddenly I have a hate-on?

Sheesh. Remind me never to criticize anything again. You need to turn the knee-jerk down just a tad.

23.
 
Re: Call of Cthulhu
Dec 14, 2003, 06:43
23.
Re: Call of Cthulhu Dec 14, 2003, 06:43
Dec 14, 2003, 06:43
 
It is pronounced (slightest hard k sound)-thoo -loo , of course.

22.
 
Re: Call of Cthulhu
Dec 14, 2003, 06:32
22.
Re: Call of Cthulhu Dec 14, 2003, 06:32
Dec 14, 2003, 06:32
 
The NDL engine is, in fact, NetImmerse. At least we can agree on that.

edit: FYI, Headfirst let one of their employees go and they made some sort of disruptive posts (that I missed reading) in their forums. Someone who seems to have inside knowledge and a hate-on for the game looks a little familiar, you see.

This comment was edited on Dec 14, 06:40.
21.
 
To anon
Dec 14, 2003, 03:50
21.
To anon Dec 14, 2003, 03:50
Dec 14, 2003, 03:50
 
I'm not going to call you names, anon, but I do want to correct some of the things you're assuming. Call me Mr. Positivo (I have to, I've got a fansite for this game ;p), but I don't think it's vaporware. Remember, this is a small UK developer and not some behemoth like 3DRealms. Their funding isn't unlimited. True they slipped release dates for 4 years now, but the game is really shaping up now. They had some setbacks. They left their publisher when it got bought out by JoWooD. I guess they didn't want JoWooD to compromise their design (which was probably going to happen), so they chose to jump into the unknown and left the publisher. If it went this way (and I very much think it has), then this is a bold thing by Headfirst.

You're entiteled to your opinion. It's your full right.But I'm more positive than you are, and I truely hope that this game will be innovative.

-------
Calling Cthulhu webmaster
http://www.callingcthulhu.com
-------
Calling Cthulhu
http://www.callingcthulhu.com
20.
 
Re: Call of Cthulhu
Dec 14, 2003, 03:23
20.
Re: Call of Cthulhu Dec 14, 2003, 03:23
Dec 14, 2003, 03:23
 
I too thought you might be an employee.. or ex-employee.. the way you worded your first post sounded like you had played the game already or something.

19.
 
Re: Call of Cthulhu
Dec 14, 2003, 00:34
19.
Re: Call of Cthulhu Dec 14, 2003, 00:34
Dec 14, 2003, 00:34
 
#16, Nope, it's based on a modded version of the NetImmerse engine. If anything DNF is a very good example -- it's been in development forever and in serious risk of overpolishing, as well as dated look and play. EBGames.com just pushed the release date back another 6 months, but hey, I wouldn't know that because as some people have said, I obviously don't keep up with the game, read FAQs, or do any checking up on it, since I'm obviously a crap starting in regards to this particular game.

It's pretty depressing that when someone asks for an opinion of a game to be released, that if you don't say it's going to be the best thing since sliced bread, even if you're personally hoping it's going to be a blast to play, but you honestly have reservations, you get labeled, and among all things something as ludicrously silly as an ex-employee who likes to cause problems, along other lines.

That's pretty pathetic of some people.

18.
 
Re: Call of Cthulhu
Dec 13, 2003, 23:53
18.
Re: Call of Cthulhu Dec 13, 2003, 23:53
Dec 13, 2003, 23:53
 
It's based on an upgraded version of the NDL engine (Morrowind, DAoC, ST:Bridge Commander) and was supposed to use Havok physics, but that they did decide to code themselves. It had a release date set for last year, but that got pushed way back when they decided to do their own physics and refocus the project (smaller scale than before).

As far as I care, everything is vapourware until it hits the shelves. I think CoC will be out before DNF. I also think that DNF might actually come out before the polarity of the Earth swaps poles, but I won't put any money on that one.

17.
 
Good Lovecraft Movie...
Dec 13, 2003, 23:47
17.
Good Lovecraft Movie... Dec 13, 2003, 23:47
Dec 13, 2003, 23:47
 
rent "Dagon"... i thought it was a fairly decent depiction of what this game may be like. survival horror... very tense throughout the whole movie with both the main character and you wondering what the hell is going on.

EDIT: I shouldn't really say it's a "Lovecraft movie". It's a movie based on one of his stories.

This comment was edited on Dec 13, 23:48.
Avatar 13889
16.
 
Re: Call of Cthulhu
Dec 13, 2003, 23:28
DDI
16.
Re: Call of Cthulhu Dec 13, 2003, 23:28
Dec 13, 2003, 23:28
DDI
 
Um vaporware it is not, it was shown at E3 and Gamespot or Spy loved it.

Pretty sure they wrote their own game engine from scratch and that generally takes forever. Certainly not vaporware like DNF which is based on A LICENSED ENGINE and theres been nothing substantial concerning it in years.

15.
 
Call of Cthulhu
Dec 13, 2003, 19:20
15.
Call of Cthulhu Dec 13, 2003, 19:20
Dec 13, 2003, 19:20
 
another vapourwhere title, that when it is released will be...dated as usual.

14.
 
Re: Lovecraft Titles?
Dec 13, 2003, 19:19
Gog
14.
Re: Lovecraft Titles? Dec 13, 2003, 19:19
Dec 13, 2003, 19:19
Gog
 
http://www.hplovecraft.com/writings/fiction/

who needs amazon when you can get it for free?

13.
 
Re: Lovecraft Titles?
Dec 13, 2003, 19:02
13.
Re: Lovecraft Titles? Dec 13, 2003, 19:02
Dec 13, 2003, 19:02
 
Lovecraft only wrote 3 novels (at the mountains of madness, the case of Charles Dexter Ward and The Dream Quest of Unknown Kadath) amoung his many short stories and novelettes, although those 3 novels were slender tomes, averaging only approx 150 pages a piece. He never went in for big pieces of work (maybe because he never sold much whilst alive? Or perhaps because he mainly sold to pulp magazines.) He wrote loads of horror, much, although not all of which is to do with his Cthulhu universe. Most of his work is now colected in omnibus editions.

Other people have written stuff in his Cthulhu universe as well (like Stephen King) though I have not read any of his stuff.


--------------------

Ihya
This comment was edited on Dec 13, 19:04.
12.
 
Re: No subject
Dec 13, 2003, 18:05
12.
Re: No subject Dec 13, 2003, 18:05
Dec 13, 2003, 18:05
 
I'm looking forward to the official Sven Coop mod. I like blasting the monsters with friends..

Avatar 18037
11.
 
Lovecraft Titles?
Dec 13, 2003, 18:04
Nyl
11.
Lovecraft Titles? Dec 13, 2003, 18:04
Dec 13, 2003, 18:04
Nyl
 
Is this just one book, or a series? Amazon is not too helpful in this regard... Thanks.

-Nyl

10.
 
Re: No subject
Dec 13, 2003, 16:27
10.
Re: No subject Dec 13, 2003, 16:27
Dec 13, 2003, 16:27
 
Anon@216.23, where did you read of Trespasser-aiming? The game allows you to pick up items with a free hand like Trespasser, but as far as I've read, that's as far as the similaries go. From the early mock-ups, this appeared to be quite easy to do, without having to manage 3 joints to get your hand to the right spot.

Patching up wounds more realistically can add to the tension. You have to find a safe spot to do this, looking over your shoulder the whole time. Remember, it's survival-horror in first-person view, not a shooter. I'm holding off judgement until I see how in-depth the healing mechanics are/aren't.

Bethesda has stepped up to publish the game after the previous publisher was bought out by another company. It wasn't hot-potato'd as much as fought over during that buy-out, IIRC.

If you look at screenshots on the official site or the fansite Calling Cthulhu, you'll notice that the screenshots have gotten progressively *better* in terms of detail. The early deep one hybrids were extremely angular. The latest shots show a huge increase in polycount and texture detail.

A large amount of RPG gamers know at least a bit about Cthulhu, especially after the D20 (shudder) rules set WotC released. The RPGer demographic has a fair-sized overlap with PC and console gamers.

I suggest you head on over to the official sites to read the FAQs, see the shots, and read the dev posts in the forums before you "share your knowledge" with us further. That is, unless you're the ex-Headfirst employee who loves to stir things up about this game, then I'd love to hear your first-hand experience.

9.
 
Re: No subject
Dec 13, 2003, 15:08
9.
Re: No subject Dec 13, 2003, 15:08
Dec 13, 2003, 15:08
 
Hey, I hope so too. Sadly, I've been playing these games since Wolf3D -- I'm no stranger to either overrated bad games, or overstated games. I'm hoping that CoC isn't going to be "meh" (I dig Lovecraft a *lot*), but gut instinct from similarities compared to years of FPSs tells me it's not going to be as good as everyone's hoping.

8.
 
Re: No subject
Dec 13, 2003, 14:52
DDI
8.
Re: No subject Dec 13, 2003, 14:52
Dec 13, 2003, 14:52
DDI
 
Pretty sure its going to knock your socks off and your overcynical analysis will jump down your throat and burst through your chest.

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