Well I played a little DOOM yesterday, but also ran into a reality check about
playing multiplayer online. When all the participants in a deathmatch are using
network address translation to connect to the internet, setting up a server is
problematic. A little re-wiring here is required to swap between NAT networking
and a straight connection where my PC has my IP address to allow for this sort
of gameplay. In the meantime I keep pondering whether there's some sort of way
around this without reconfiguring the network, but I can't imagine how
connecting to a server that's sharing an IP through NAT could be possible.