3) And all the way at the bottom, we have Interplay. Just don't release anything on PC. Fuck the guys who actually made you great.
There was a time when "By Gamers, for Gamers" meant something. Sadly, that time has passed.
I will agree that ignoring the console market is stupid for a developer, since there is a LOT more money to be made in it.
I posted some thoughts on this at the Avault a few moments ago, and I'll repeat them here.
Over the years there have always been more console sales than PC, and that will never change. The reason being is that they're cheaper than a PC, the average parent can relate to a "video game" versus "electronic entertainment", they can also relate to it as an "appliance" in that they require a minimal amount of skill/intellect to setup and use, and because they're directed towards a more mainstream market, you find many many more titles, and a large percentage of family titles.
PC games on the other hand assume that you have the disposable income required to own a decent rig, and have the requisite skills and knowledge for operating, and maintaining, a PC. By its very nature it is more sophisticated and people with these qualifications tend to be adults. This is reflected in the percentage of titles rated M versus E. Needless to say this is, and always has been, a much smaller market.