Unit match ups were one huge issue. It made me sick when one of my battle ships would be sunk by an iron clad....and 2 iron clads would ALWAYS take out a battleship. A squad of musket men seemed to have little problem taking out a mechanized infantry unit. Just immagine these senerios for a moment....some M2 Bradly Fighting Vehicles get over run by some guys in tri-corner hats and muskets???....the U.S.S. New Jersey getting sunk by the Monitor???....clearly some sort of a "mega damage" outclassed kinda modifier was needed. On a reasonablely high difficutly, cities more than a few map boxes away from your capital (of forbidden city) were totally WORTHLESS. Curroption.
This Civ III just amplified what was wrong with the game.....
Rather than having a technolgy or not, what about degrees of a technolgy? Maybe the Tech could be flight....but there are X lvls of it. The first is like WWI style....up to and past modern war planes. Prop and jet seem to oversimplify fighting aircraft.
And tone down that "global warming" crap....its WAY too harsh in game play....
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Kiss my shiny metal ass