Sin But Once

A post on the Shacknews Forums by Ritual's Tom "ParadoX" Mustaine outlines their failed attempt to generate interest in a sequel to Sin, their Quake II-engine shooter, bearing out the Latin proverb: "Indulgent gods, grant me to sin once with impunity. That is sufficient. Let a second offence bear its punishment." (thanks World of Quotes). Here's the deal:
We were working Sin2, but there was no publisher interest in today’s game market. Even have a really slick demo in a next generation technology (beyond Quake3.)

Maybe it can happen in a few years when the next round of "resurrect old game franchises" mentality resurfaces.

Until that day....
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Sin-Wages Of Sin & Sin 2
Dec 3, 2003, 17:08
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Sin-Wages Of Sin & Sin 2 Dec 3, 2003, 17:08
Dec 3, 2003, 17:08
 
Many of the comments are warranted related to version 1.0 of SiN, I will agree. However-as my man Static has written, Activision was to blame and when 1.01 came out-all was well for those who stayed with it or discovered it at 1.01 to 1.11.

This game was groundbreaking and still today influences games by way of features and innovations. I'll list a few:


Location Damage
Sniper Rifles
Female Villian
Grapple (Best one ever!)
Interactive Environments (Doors, Pay Phones, People, Vehicles, Flashlights, Etc.)
Computer Hacking (Puzzle Solving)
Spider Mines (With Cameras)
Hover Bike Matches (WOS)
Air Gun (WOS)
Guided Missles (WOS)
Oh the maps!
First maps to use the size illusions (your small-everthing else is oversized)
The map based on Escher's illusionary drawings-go through a door and be upside down in a room...wild!)
the list goes on....

It's Multiplayer was the smoothest netcode ever. (Yes-even enhanced from th Quake engine it was based on...)

It's add on pack Wages of Sin was equally solid.

I'll make you a guarantee. If you haven't played it. Find it in a bargain bin. Patch it to 1.11 (See www.Ritualistic.com) Although not as graphically up to date as todays games-you'll have a BLAST at singleplyer still today.

Is there any guarantee SiN2 would be as solid..No. Can I respectfully ask a COMPANY that has to pay employees to do it on spec...hell no. But after you play SiN, you'll ache like I do to find something special like we had back in the day playing SiN.

The creative sick minds that launched SiN originally are still around, and I'd lay down a bet they could get a sleeper hit if they pursued it.

Paradox? Levelord? you listening?
You put de lime in de coco-nut, you shake it all up; you put de lime in de coco-nut it make you feel bettah.....
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Sin-Wages Of Sin & Sin 2
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