BF1942 to Bust Punks

The Battlefield 1942 Website (thanks Frans) has word that punks beware, Even Balance's anti-cheat software is going back in time to World War II. Here's the word:
In response to the #1 request from the community, DICE & EA are proud to announce the inclusion of anti-cheat measures in the next patch for Battlefield 1942. The Battlefield team is committed to providing an exploit-free gaming environment for members of our community. Our goal is to have measures in place which address both current and future cheats. As such, after researching existing anti-cheat programs, we've determined that Punkbuster™ suits our purposes perfectly. We'll keep everyone updated as to our progress. For now, we have successfully integrated Punkbuster into the upcoming 1.6 patch and we're in the process of testing it.
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1.
 
Punkbuster annoyances
Dec 1, 2003, 16:21
1.
Punkbuster annoyances Dec 1, 2003, 16:21
Dec 1, 2003, 16:21
 
Punkbuster has been the bane of my existance almost every time I try to play Quake 3 Arena multiplayer. I can't help but cringe when I hear that Punkbuster is being added to yet another game. Has anyone else had difficulties with it? Is the support more transparent in other game titles?

I only have Punkbuster experience via Quake 3 Arena, so I may not be getting the full picture.

There are two main frustrations I have with the software.

First of all, you have to EXIT the game in order to turn it off! If I'm playing on server A (with punkbuster enabled) and then want to switch to server B (without punkbuster), I can't just hop on... I have to completely exit the game and restart it. That's a completely unacceptable user experience.

Second of all... I have NEVER seen Punkbuster successfully update itself. Every single time they release an update, I can't play Q3A until I go off and manually update it. And it's not like I'm running some obscure configuration, here. Just a normal Q3A installation and the latest point release installed on top of it.

Do those two issues plague other titles? If so, I still don't think Punkbuster is ready for prime time... I'd rather compete with the occasional cheater than go through all the frustrations caused by the anti-cheat software.

Avatar 6134
2.
 
No subject
Dec 1, 2003, 16:28
2.
No subject Dec 1, 2003, 16:28
Dec 1, 2003, 16:28
 
LOL. Good headline

There was only one catch and that was Catch-22
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3.
 
Re: Punkbuster annoyances
Dec 1, 2003, 16:29
3.
Re: Punkbuster annoyances Dec 1, 2003, 16:29
Dec 1, 2003, 16:29
 
I can't remember, it's been a while since my Q3A days but was punkbuster actually incorporated into the Q3A engine or is it used as a 3rd party program (like Cheating-Death for HL) ?

It's my understanding that, if it's built into the game PB will automatically be turned on for all servers and clients. Thus the situation where you try to join a non PB server wont exist.

I wonder how this will screw up Desert Combat and EoE mods

4.
 
Re: Punkbuster annoyances
Dec 1, 2003, 16:31
4.
Re: Punkbuster annoyances Dec 1, 2003, 16:31
Dec 1, 2003, 16:31
 
Cool. Good news.

-Tony!!!;)
-Tony!!!;)
my 360 user name is Robo Pop
5.
 
Re: Punkbuster annoyances
Dec 1, 2003, 16:35
5.
Re: Punkbuster annoyances Dec 1, 2003, 16:35
Dec 1, 2003, 16:35
 
I have had an issue in the past as well... in quake 3 and RTCW. It has been a while (a year) since I fired either one up. So maybe the bugs have been worked out? Although, I am apprehensive about Punkbuster as well.

My issue with PB comes from the fact that I had problems connecting to servers because my files differed from the servers. When I know for a fact, that didn't have any mods or cheats in my game folder. In all it made finding a game more difficult.

To be honest, I haven't noticed any cheating on the BF servers that I play on. That isn't to say it is not happening, but I don't notice it...

I hope this transition goes smooth...

the best part about life is knowing you put it together
6.
 
Re: Punkbuster annoyances
Dec 1, 2003, 16:36
6.
Re: Punkbuster annoyances Dec 1, 2003, 16:36
Dec 1, 2003, 16:36
 
If it's anything like the way PB is incorporated into America's Army, you have nothing to worry about. It's integrated directly into the engine (no 3rd party program), and you just click a box on the server browsing screen to enable/disable PB.

Avatar 13977
7.
 
Re: Punkbuster annoyances
Dec 1, 2003, 16:38
7.
Re: Punkbuster annoyances Dec 1, 2003, 16:38
Dec 1, 2003, 16:38
 
Sounds good to me. Yay!

the best part about life is knowing you put it together
8.
 
Re: Punkbuster annoyances
Dec 1, 2003, 16:50
8.
Re: Punkbuster annoyances Dec 1, 2003, 16:50
Dec 1, 2003, 16:50
 
I've had two experiences with Punkbuster, Q3A and R6: Raven Shield. Q3A was a pain in the ass, but once it updated it was ok (the updating part just took forever). I know in Raven Shield there's a checkbox to turn Punkbuster on or off, but the program has to be restarted for it to take effect. Not really a problem since every server out there has it on.

The only reason I even played Raven Shield recently is because it came with my Audigy 2 ZS, now I've just gotta save up for those purty Logitech Z-680 speakers. Two speakers hooked up to a card like this is criminal, I know.

Maybe now is a good time to pick up a copy of BF1942 since I have yet to play it.

______________________________
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9.
 
Re: Punkbuster annoyances
Dec 1, 2003, 16:51
9.
Re: Punkbuster annoyances Dec 1, 2003, 16:51
Dec 1, 2003, 16:51
 
Some time ago Punkbuster was used (or was even initially built) for use with Counter-Strike. Considering that punkbuster is no longer used with CStrike, its fair to say that I think the cheaters won that battle. But, more to the point, it was a bit of a hassle because then, you had to have it running in the background before launching into a game. The process has been streamlined a great deal with more recent implmentations and I would agree that it now operates smoothly behind the scenes.
ZigZang
10.
 
Punkbuster
Dec 1, 2003, 16:52
10.
Punkbuster Dec 1, 2003, 16:52
Dec 1, 2003, 16:52
 
Personally, I can't wait. The cheats the little weasles use are not readily noticiable, like enemies being shown on thier maps, or no fog. I've notice a couple of times someone taking way too much damage. I play daily, and you can tell.

11.
 
Re: Punkbuster annoyances
Dec 1, 2003, 16:52
11.
Re: Punkbuster annoyances Dec 1, 2003, 16:52
Dec 1, 2003, 16:52
 
it was a bit of a hassle because then, you had to have it running in the background before launching into a game

isn't that the way most anti-cheat programs work?

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12.
 
Re: Punkbuster
Dec 1, 2003, 16:59
12.
Re: Punkbuster Dec 1, 2003, 16:59
Dec 1, 2003, 16:59
 
I play Wolfenstein: Enemy Terrority a LOT. Punkbuster has never been a problem for me in that game. I don't even know it's there. From what I understand people could still use a new cheat, but they will be kicked or banned by PB after a few minutes.

13.
 
v1.6...
Dec 1, 2003, 17:03
Ant
 
13.
v1.6... Dec 1, 2003, 17:03
Dec 1, 2003, 17:03
 Ant
 
Let's hope DICE doesn't release a buggy/annoying patch. v1.5 was good.

Ant @ The Ant Farm: http://antfarm.ma.cx
Avatar 1957
14.
 
Re: Punkbuster annoyances
Dec 1, 2003, 17:04
14.
Re: Punkbuster annoyances Dec 1, 2003, 17:04
Dec 1, 2003, 17:04
 
it was a bit of a hassle because then, you had to have it running in the background before launching into a game


isn't that the way most anti-cheat programs work?


Well, I guess so, but with first versions of Punkbuster you had to run punkbuster manually, minimize it, then find and connect to your game. Now, it is just launched by the game when you connect to the game. Small difference, but it was an extra step before.
ZigZang
15.
 
Re: Punkbuster
Dec 1, 2003, 17:06
15.
Re: Punkbuster Dec 1, 2003, 17:06
Dec 1, 2003, 17:06
 
Personally, I can't wait. The cheats the little weasles use are not readily noticiable, like enemies being shown on thier maps, or no fog. I've notice a couple of times someone taking way too much damage. I play daily, and you can tell.


GMAN-- I play frequently too. And now that you mentioned it I was killed a couple of times by what seemed to be one shot from a medic... but I can't say he was cheating.

Yesterday I killed a dude who was prone in a building, his feet were sticking out through a wall so I shot them 'til he was dead. Was that cheating? Or exploiting?

the best part about life is knowing you put it together
16.
 
Re: Punkbuster
Dec 1, 2003, 17:36
16.
Re: Punkbuster Dec 1, 2003, 17:36
Dec 1, 2003, 17:36
 
Personally, I can't wait. The cheats the little weasles use are not readily noticiable, like enemies being shown on thier maps, or no fog. I've notice a couple of times someone taking way too much damage. I play daily, and you can tell.

Hrm... I've never really considered that there may be cheats in use in BF42. I'm very hesitant to accuse anyone of cheating, since I'm certainly not the greatest player in the world. My scores average middle-of-the-pack with an occasional "medal" score. I've noticed, however, that on several occasions I've shot people from ranges of less than 20 feet square in chest with a 6 to 10 round burst from a BAR or equivalent, and they just casually capped me with one round when I'm at full health and strafing. I know that the BF42 code has damage reduced to a somewhat less than realistic level for gameplay purposes, but I just can't see someone taking that much damage and then beating me when I'm full up on health. Especially when a tank just exploded right next to him and had to have given some splash damage.

Overall, I favor anti-cheat code, even if it incoveniences me slightly, as even so-called "benign" cheats could quickly sour an honest player on the entire experience. I can certainly see where even simple cheats like having enemies visible on the map would help tremendously in scoring, especially when flying aircraft or on dense urban maps like Stalingrad.

----
-- 11) Thou Shalt Not Whine --
17.
 
Re: Punkbuster
Dec 1, 2003, 17:38
17.
Re: Punkbuster Dec 1, 2003, 17:38
Dec 1, 2003, 17:38
 
This has only taken how many years? Pathetic. This is why I try and avoid all EA related products like the plague.


"Physical reality is consistent with universal laws. Where the laws do not operate, there is no reality."
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18.
 
Re: Any other game delay pales in compar
Dec 1, 2003, 17:40
18.
Re: Any other game delay pales in compar Dec 1, 2003, 17:40
Dec 1, 2003, 17:40
 
I play both Quake 3 and RTCW:ET and I've never had a problem with punkbuster. Sometimes Quake 3 will take like 3 mintues to update it's datafile, but other than that, it's np.

19.
 
Re: Punkbuster annoyances
Dec 1, 2003, 17:42
19.
Re: Punkbuster annoyances Dec 1, 2003, 17:42
Dec 1, 2003, 17:42
 
I belive you are incorrectly informed here.

When punkbuster was working the amount of cheaters was very low.

The problem was, the punkbuster team was working as a 3rd party, Valve ingored em completely, so why should they have helped out someone that doesnt give a rats ass about it apparently (according to the interview with the pb team about it valve later pretty much copied their technology, this is prolly why I have as much respect for valve as an average american has for osama)


Either way, when a game fully supports pb(ie when the devs do) then it works great and fawless, I can bring examples from Raven shield where I have yet to encounter a single problem with it, or its updating.
Also you can have it on safely all the time, when you join a non pb server it will just tell you that the server doesn't use pb and let you continue anyways.
Very nice and simple to use.


And if you ask if it works, then yes it does, even private cheats(cheats used by a very small group of people) don't last very long and the team is constantly working on new methods and countering new cheats every day (hey its their job and they do it right).

So I have no problems with it, great tool and keeps the cheaters at bay.

20.
 
Desert Combat
Dec 1, 2003, 17:48
20.
Desert Combat Dec 1, 2003, 17:48
Dec 1, 2003, 17:48
 
I play DC and never had an issue hackers. Most hackers are n00bs and arent really good at large games since they can get shot at from many different directions rather easily. Plus the hacks arent even that great or useful in BF1942 from what I've seen.

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