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Deus Ex: Invisible War Demo

Considerably earlier than expected, the public version of the Deus Ex: Invisible War demo is now available for download. Here's word: "Only one event has been more anticipated than the December 3rd release of Deus Ex: Invisible War, and that is the release of the pre-release playable demo for Deus Ex: Invisible War. The demo gives an incredible glimpse into the unique player choice gameplay. Alex D needs transport in a jet held by Sophia Sak, mercenary. There are many ways to resolve the challenges in getting your ride, it's up to you how to choose to make it happen. You've got a few biomods and a few weapons at your disposal, but are they necessary. Will you use wits or brawn? And do you have enough of either to make it happen?" The 224 MB demo can be found on the Eidos Interactive Website, and mirrored on 3D Downloads, 3D Gamers, Boomtown (registration required), Computer Games Online, DeusEx2Files, FileFront, Filerush, FileShack (registration required), Gamer's Hell, Games Fusion, GameSpot DLX (registration required), GameTab, IGN, Loadedinc (registration required), NWSGaming,, and Worthplaying.

352 Replies. 18 pages. Viewing page 1.
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352. Biggest Disappointment of the Year Dec 14, 2003, 18:37 Andy
Deus : IW has to be the worst game of the year (possibly the last 2). The characters move like Thunderbird puppets in the pathetic cut scenes and this time round we get to play the part of a snivelling freckly little college twat who hasnít reached puberty! Itís pathetic! I had no idea console players were so easily pleased! Itís such an astonishing piece of s**t! DX1 graphics were better too on the right hardware. I wish these bloody reviews would stop too; they are obviously being paid off! Itís an abysmal piece of crap and thatís all there is to it; itís like a shareware engine from 5 years ago with nothing but crap added to it. Daikatana was better than this!

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351. just unhappy Dec 6, 2003, 19:08 Cheese
why would anyone ignore GOTY awards?

I mean they could have kept the graphics the way they were and given us a brand new story and not changed anything else and guess what? this would have been enough to ganer GOTY awards from me

But in the present state of this game and the fact that i bet no matter what, this game will not get GOTY nomination even.

You dare to take chances and gamble on a sure thing and i hope you get what you deserve Mr Spector you seem to have changed this game when you got so many awards.

WTF you dont like awards huh , youde rather piss ppl off and make more sales to console ppl but see if even they vote for this game to be GOTY haha youve cut your nose off to spite your face

I think you must have too much money and to little love for games to have allowed this to happen.

NO SALE...........:(

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350. All Time Baby! Dec 2, 2003, 23:24 NuclearOctopus

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349. Re: Demo impressions Dec 2, 2003, 23:19 NuclearOctopus

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348. Re: Demo impressions Dec 2, 2003, 23:19 NuclearOctopus

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347. Re: No subject Dec 2, 2003, 23:19 NuclearOctopus

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346. Re: No subject Nov 28, 2003, 22:00 Yakumo
AgentO (post 345) you read no. 327 and quoted it,you seem to have missed he was arguing with me,and i'd already replied ( in 332 and then 336) with basically the same answers as you

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345. Re: No subject Nov 28, 2003, 16:49 AgentD
"A working nanomotor is no where close to a neural/biological nano-machine which augments the user with superhuman capabilities. Have you read about our current understanding of the brain, and our nervous system? While we understand it, manipulating it to our benifit has thus far proven impossible. Going from a motor (quite simple) to a machine capable of working with our biology to create bones as hard as steel, or make us jump 20 feet, (never mind the internal damage constant impact from 20 feet will have) is a gigantic leap - one you see easily. You even see cock-fights with transgenic organisms as plausible. So does Jedi Luke. But when it comes to unified ammo - you argue it is implausible? I don't like the way it affects the game either, but insulting someone because they see it as plausible, and you do not is retarded. If you really don't like it that much, don't play the game."

No, it's a valid complaint. The thing is, only 15(or 20?) years have passed since the original game. How would the entire arms market be converted to a completely different setup in 15 years?! We've been using modern firearms for centuries, and the ammunition we already have is incredibly simple and reliable. In Deus Ex, nanotechnology is NOT universally available, so how do Mako guns sell to everyone? If nanotech capable of converting, rebuilding, and moving matter were so widely available, the world wide depression from Invisible War would not exist. It's just a (poor IMO) design decision, and not based on the reality inside the game.

And for the record, transgenic fights are actually more realistic than biomods for that time period. Birds can theoretically be changed back to previous dinosaur-like states by reactivating inactive genes.

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344. Instant XBox conversion. Nov 28, 2003, 05:49 Dante_uk
Stop all your bitching about your PC not being a console and either buy a PC game(obviously not Deus Ex2), buy a Xbox or...

Buy a cheap USB game pad, get a crappy colour portable TV plug this into the TV Out on your top of the range video card then ilke magic you get the full Xbox pleasure of Deus Ex 2.

Don't worry about your PC spec being too good for the job of emulating an Xbox.

Your 3ghz PC with 512mb of memory and GF FX9500Ultra will automatically drop to the performace of 700mhz, 64mb with GF3(almost) upon loading up Deus Ex2.

We should thank WS for this chance to see what an XBox game looks and runs like without having to send £100 on an XBox. We can now get the same result on our £1000 PC.

This comment was edited on Nov 28, 05:50.
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343. Re: No subject Nov 28, 2003, 01:21 MeatForce
who cares the game has bigger problems

True, but we've already talked those to death

I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
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342. Re: No subject Nov 27, 2003, 12:16 EvilGoof_Trollboy
wasn't specifically telling you to get your grip, just the consistent theme in this thread seems to be geeky talk about how the hell unified ammo can work, who cares the game has bigger problems

This comment was edited on Nov 27, 12:49.
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341. Re: No subject Nov 27, 2003, 12:10 Nexus
I don't particularly think it's the biggest problem the demo has, and I'm hardly losing my grip because of it, but I don't think it's fun, and I don't think it's a realistic vision of the future in any way. I think if it weren't there, people wouldn't be talking about dumbing down as much.

What will cause me to lose my grip is the february uk release.

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340. Re: No subject Nov 27, 2003, 10:06 EvilGoof_Trollboy
not having shadows in the world or toss unplayable frame rates due to piss poor performance *breaks* immersion, unified ammo isn't my fave feature but i'll live with it as i'm sure its all explained either in the manual or *somewhere*, it doesn't break immersion imo. having to shoot people 3 or four times at close range before they die or 3 or four times in the head from close range breaks immersion, throwing dead bodies *way* up into the air and then not being able to pick up the wooden pallet in the bar breaks immersion.

get a grip and move on

This comment was edited on Nov 27, 10:08.
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339. No subject Nov 27, 2003, 09:55 Nexus
If we assume that technology has reached the point where napalm can be made from the same stuff as electricity, gunpowder and bullets then we're messing with some pretty fundamental atomic properties within an ammo container. Once you reach that point, you wouldn't make ammo that contains neurotoxins that take people down in 3 shots, but rather 1 that only has to graze the skin. You'd also find it pretty hard to maintain the 3rd world "everything has broken down" deus ex world.

Sorry. unified ammo *breaks* the immersion, it doesn't promote it except to people who have no concept of what it would require.

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338. Re: No subject Nov 26, 2003, 17:47 Xenos Overdrive
"The ammo "debate" is now reaching Trekkian proportions. Let's let it die."

Don't insult Deus Ex by comparing it to that filth

This comment was edited on Nov 26, 17:48.
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337. Re: No subject Nov 26, 2003, 09:47 RegularX
The ammo "debate" is now reaching Trekkian proportions. Let's let it die.

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336. Re: No subject Nov 26, 2003, 09:08 Yakumo
appart from the whole it doesn't make sense unless the user is nanite augmented argument that is the only way we can logically work out how the 'no-reload/all ammo exists in all weapons as soon as u switch' arguement

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335. No subject Nov 26, 2003, 04:41 Acleacius
I feel if anyone/company had gone thru the trouble of developing Nanite based ammo, it would be unintellegent/unprofitable NOT to have a single weapon which fired different projectiles, to use the Nanite ammo. Not only that it would be easier to Create/Make a MultiProjWeapon that it would to have a single ammo sorce from nanites at least at my current understanding of reality

ďItís a sad day for America when people believe women,Ē The Drumpf
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334. Re: No. 327 Nov 25, 2003, 21:58 MeatForce
Personally, I have no real trouble imagining that in the future world of Deus Ex, they have invented this type of ammo. All weapons except the knife and the baton use mutating nanobot ammo, I imagine to myself. No sweat.

HOWEVER (and I know it's a silly debate, but I'm finding it somewhat more entertaining than the demo, ATM)

I have a very hard time immagining that the manufacturers of said ammo - and the weapons which use it - wouldn't still be delivering it to the consumer in some sort of easily-installed cartridge form. Something that's also easy to sell and distribute. To me, it just makes sense in a universe where soy-food is still sold in tidy foil packets.

I would also imagine that, much as is the case today, the design considerations for the weapons would naturally influence the form-factor of the ammo they use.

Otherwise, I have to imagine that weapons in the future use only ONE standard interface for ammo supply, and that the chosen standard is some sort of strange nano-conduit flowing through the users fingers (or from a belt, or via 802.11g, or whatever).

The only way I can see that being plausible at all is if ALL weapons were manufactured by only one interest, and I don't know of any evidence to support that idea in the DX universe.. REMEMBER: these guys have gone on at great length about how "true-to-life" this universe is meant to be, and this gameplay mechanic made PERFECT sense in the first installment. I am willing to accept that in the span of time between the two games, significant advancements have been made in weapons ammo, but nothing about the way these advancements are being presented to me feels the least bit plausible.

To make matters worse, there is an item in the demo labeled "Ammo Clip", however it's one-size fits-all -- as we well know. Sorry, but until somebody tells me where the "recepticle" is that my character slots that into on his body, I'd prefer to think he's shoving it into the gun, thx.

This comment was edited on Nov 25, 22:00.
I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me.
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333. Re: No. 327 Nov 25, 2003, 21:53 Panick
I kinda see a patern here. It's the same thing with Matrix Revolutions. It has no story at all but they didnt need one because all the fans filled in the giant plot holes for them. They type 500 hundred page esays (sic) on forums that explaining eveything apperently.

It's the same thing here. Ion Storm makes a game and all they say is that it's in the future and that there are nanobots. (damn I get tired of that, EVERYTHING that is hard to believe and magical in the future has the word NANO-something. Especially in movies.) The rest is (as you have seen if you had the patience to read the whole forum) explained by the fans.


(it's 4 am in the morning damnit!)

This comment was edited on Nov 25, 21:57.
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352 Replies. 18 pages. Viewing page 1.
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