"The basic low-res, xBox-ish character is prevalent through the game. The models indicate clearly that attention was paid to reduce their polygon count--another concession to the xBox environment. These things *could have been fixed* for the PC version, but were ignored as if they didn't matter. I'll conclude by saying the demo doesn't compare graphically with the other games I'm running at the moment--of which Call of Duty is one of several"
All of these, I think comparable to UT2003's specs, hardly low poly or low res, and certainly no worse than ToEE. In fact, several improvements have been made over the build release for UT2003, but I guess that's no longer a "modern" engine to your eyes.
Here's the deal, I think. PC gamers are pissed off because their game was "tarnished" by the XBox. Look at the complaints. It's too consolish. It's "only" XBox level graphics. The inventory is too simple. There's no locational damage.
Big freaking whoop. DX1 came out during the latter days of the UT engine, hardly a graphic masterpiece and had more of it's share of interface problems. Didn't hear anybody complaining then. But now, it's all about XBox vs. PC. A lot of backlash here seems to surmount to console hate.