Ships Ahoy - Lock On: Modern Air Combat

Lock On: Modern Air Combat Ships Nationwide is the press release announcing that The Fighter Collection's jet combat flight simulator has landed in stores in North America. Here's a bit:
Lock On is the only modern day flight simulation game to combine high fidelity with a broad choice of aircraft. The game is filled with action-packed missions, realistic flight modeling and flexible game options that provide unlimited game play action to both beginner and veteran flight simulation fans. The game's blend of high-powered aircraft and various fighting styles combine for the most realistic flight sim featuring today's most advanced military aircraft.

About Lock On: Modern Air Combat: Lock On allows players to fly eight different combat jets in a conflict over the Black Sea region. The Crimean peninsula and western Caucus Mountains are the setting for a hypothetical, present-day air conflict. Available to the player are ground attack and air superiority fighters, including the American-made A-10 "tank killer," the Russian Su-27 and the German MiG-29A.
View : : :
15.
 
Scripted Campaigns
Nov 22, 2003, 13:09
15.
Scripted Campaigns Nov 22, 2003, 13:09
Nov 22, 2003, 13:09
 
The problem with campaigns in "action" sims like Strike Commander, US Navy Fighters, space sims, etc., is that the key to success always came down not to pilot skill, but memorizing the scripted events. So you usually were forced down a sequence of actions that you would never, ever have performed on the first try.

Not only that, but the 'superman' aspect of me having to down 12-15 enemies per mission, while my wingies stood around with their thumbs up their keister, never appealed either. I guess the space sims are OK in that department, but in a WWII or modern flight sim, immersion is the key for me.

I could see someone coming up with a set of canned missions that had lots of room for variables - sort of a canned/dynamic hybrid - in which you have a scripted main objective, but could encounter random patrols, or experience random behavior from your target. But it seems like no one wants to try something like that. It's like they can't resist forcing me to deal with the same squadron of MIGs here, and another set of Sukhois there, or making me realize that no matter what I do, those tanks are going to blow up the bridge anyway...

Date
Subject
Author
1.
Nov 21, 2003Nov 21 2003
2.
Nov 21, 2003Nov 21 2003
3.
Nov 21, 2003Nov 21 2003
4.
Nov 21, 2003Nov 21 2003
5.
Nov 21, 2003Nov 21 2003
6.
Nov 21, 2003Nov 21 2003
7.
Nov 21, 2003Nov 21 2003
   Re: Man..
9.
Nov 21, 2003Nov 21 2003
   Re: Man..
 15.
Nov 22, 2003Nov 22 2003
    Scripted Campaigns
10.
Nov 21, 2003Nov 21 2003
11.
Nov 22, 2003Nov 22 2003
   Re: Man..
12.
Nov 22, 2003Nov 22 2003
   Re: Man..
13.
Nov 22, 2003Nov 22 2003
   Re: Man..
14.
Nov 22, 2003Nov 22 2003
   Re: Man..
8.
Nov 21, 2003Nov 21 2003
16.
Dec 21, 2003Dec 21 2003