Ships Ahoy - Star Wars KOTOR

The Star Wars Knights of the Old Republic Website (thanks Frans) has word that the PC version of the Star Wars RPG has shipped, saying simply that the game "is available now." On a related note, GameSpy's Star Wars: Knights of the Old Republic Q&A talks about this PC version of the Star Wars RPG with BioWare's Casey Hudson, discussing changed and additional content compared with the Xbox version.
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47.
 
Re: PC and Xbox versions...
Nov 20, 2003, 13:21
47.
Re: PC and Xbox versions... Nov 20, 2003, 13:21
Nov 20, 2003, 13:21
 
<i>Play it for an hour, then see how you feel</i>

Simplifying design elements to make the same design work on two different platforms is not the same thing as developing a game for one platform, then using that same codebase on another platform. Whether or not I "feel" that it is a port is irrelevant to the reality of the situation, in which the game was developed for both platforms at the same time.

This comment was edited on Nov 20, 13:22.
46.
 
Re: PC and Xbox versions...
Nov 20, 2003, 12:01
46.
Re: PC and Xbox versions... Nov 20, 2003, 12:01
Nov 20, 2003, 12:01
 
Yeah, I agree. You really can't design a game for both a Console and a PC at the same time with one or the other NOT feeling right. I know with Microsofts DirectX you can come close from a graphics and input stand (somewhat) point but the UI design HAS to be different, and in this case the PC suffered a little bit (from what I am hearing from multiple people). Does this make the game suck, I don't know and I'm not saying it does. I still don't get why they would say "most likey for the PC" and people still say its for both.. just doesn't sound like it to me.

45.
 
Re: PC and Xbox versions...
Nov 20, 2003, 11:39
45.
Re: PC and Xbox versions... Nov 20, 2003, 11:39
Nov 20, 2003, 11:39
 
KoTOR was developed simultaneously for the Xbox and PC. Microsoft "convinced" the developer to hold off on the PC release for a few months. It is NOT a port.

Play it for an hour, then see how you feel

Creston


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44.
 
Re: No subject
Nov 20, 2003, 10:21
nin
44.
Re: No subject Nov 20, 2003, 10:21
Nov 20, 2003, 10:21
nin
 
Well, from what I've seen on the PC so far, I REALLY like it!

http://www.blackrebelmotorcycleclub.com/
43.
 
Re: No subject
Nov 20, 2003, 10:14
43.
Re: No subject Nov 20, 2003, 10:14
Nov 20, 2003, 10:14
 
After playing the xbox version for about a week now, I can't imagine playing this game on the PC unless they did a major overhaul of the UI.

The game is great, but totally feels like a console game. From the fixed camera (Creston, the xbox _could_ handle moving the camera up, it was a _good_ design decision for a console game though), the targetting buttons (l/r triggers, which makes sense for the xbox, but is silly for a pc interface when you have a mouse) and the streamlined combat and management (I imagine most pc gamers, myself included, would prefer more micromanagement) the game screams console.

Oh, and at least on the xbox, you can see all the dice rolls (hit start -> goto messages -> hit X ... your own your own translating that to mouse clicks ) and the details they give for the rolls are pretty good.

So far, I'm very happy with this game on the xbox, but would not recommend it for the PC unless they did some major tweaking to the interface.

42.
 
PC and Xbox versions...
Nov 20, 2003, 04:00
42.
PC and Xbox versions... Nov 20, 2003, 04:00
Nov 20, 2003, 04:00
 
KoTOR was developed simultaneously for the Xbox and PC. Microsoft "convinced" the developer to hold off on the PC release for a few months. It is NOT a port.

41.
 
No subject
Nov 20, 2003, 03:04
41.
No subject Nov 20, 2003, 03:04
Nov 20, 2003, 03:04
 
"And this game doesn't roll the nerd dice while I play like NWN does right? "

Whats wrong with the dice? Thats pretty stupid imo, not liking a system because you consider it to be...nerdy, well, your loss i guess :/

40.
 
Crashes
Nov 19, 2003, 22:47
40.
Crashes Nov 19, 2003, 22:47
Nov 19, 2003, 22:47
 
Is anyone having any problems with the game crashing on some cutscenes (ie, when talking to someone?)

Bioware recommends the Catalyst 3.8, and I'm still running the 3.6, so I guess I'll upgrade that before posting on their boards. It doesn't happen often, but frequently enough to bug the crap out of me...

Creston


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39.
 
Re: It's pretty cool so far
Nov 19, 2003, 22:44
39.
Re: It's pretty cool so far Nov 19, 2003, 22:44
Nov 19, 2003, 22:44
 
said something, too, but I can't remember

that would be 'remains'

Yeah I just escaped the ship too....got some prototype vibroblade and used the workshop to install some sort of vibration cell thingy...yay for me

so far I think the movement controls seem stiff in my opinion...and the graphics make me think of Hitman for some reason...but those are pretty minor complaints.

38.
 
Re: MP? Ok.....
Nov 19, 2003, 22:44
38.
Re: MP? Ok..... Nov 19, 2003, 22:44
Nov 19, 2003, 22:44
 
As for multiplayer...
The storyline is really centered around one character. It's extremely difficult to make a game like this multiplayer. In order for you to make this game multiplayer, you would, moreso than NWN, have to develop an entire, robust worldbuilder setup for this. Unfortunately, do to the perspective of the game, this would be extremely challenging, and unless they dumbed down the engine, making the environments less tiered and more blocky (ie built in pieces and thus pieced together a-la halo) it'd be extremely difficult to pull off WELL.

If you can't enjoy purely single player games, then don't even bother -- this game isn't for you. It's for someone who can dig a fantastic storyline by themselves... while it would be cool to have a MP SW game like NWN, the way that this plays -- it's kind of impossible. A top-down SW RPG -- now THAT'd be cool.

37.
 
Re: MP? Ok.....
Nov 19, 2003, 22:44
37.
Re: MP? Ok..... Nov 19, 2003, 22:44
Nov 19, 2003, 22:44
 
stupid double post.
This comment was edited on Nov 19, 22:45.
36.
 
Re: It's pretty cool so far
Nov 19, 2003, 21:56
nin
36.
Re: It's pretty cool so far Nov 19, 2003, 21:56
Nov 19, 2003, 21:56
nin
 
and you can't figure out if someone has any loot unless you use the "next target" button until it rests on him. Hovering the mouse doesn't seem to work, and I'm getting tired of hitting the "next target" key in every room I come across (which as of this moment is all of ten rooms....)

I just made it to the escape pod, but when someone was dead and had loot, there was a cursor over the body...said something, too, but I can't remember.

Look around!

http://www.blackrebelmotorcycleclub.com/
35.
 
Sightings
Nov 19, 2003, 21:21
35.
Sightings Nov 19, 2003, 21:21
Nov 19, 2003, 21:21
 
It's available in most EB locations in Southern Ontario as well. London, GTA, Kitchner/Waterloo, Windsor and Kingston all had copies in.
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
34.
 
It's pretty cool so far
Nov 19, 2003, 18:43
34.
It's pretty cool so far Nov 19, 2003, 18:43
Nov 19, 2003, 18:43
 
But it has a VERY console'ish feel to it. The control scheme is pretty strange for a PC, and you can't figure out if someone has any loot unless you use the "next target" button until it rests on him. Hovering the mouse doesn't seem to work, and I'm getting tired of hitting the "next target" key in every room I come across (which as of this moment is all of ten rooms....)
You could, and SHOULD, have done MUCH better in that Bioware...

Also the lack of a controllable camera is jarring. It's a VERY good camera angle in which you play, but that is the ONLY camera angle you're ever going to get. Not being able to look up just feels off somehow.

I guess that fucking Xbox really can't handle all that much, can it?

However, those are small niggles, so far the game is very nice, looks great, sounds great, has a nice amount of skills / feats etc in it, customizing items is great etc. Highly polished and highly recommended for any RPG or star wars fan.

Btw, I worked for DHL for a few years (competition of Fedex and UPS, they rule the USA, DHL basically rules Europe and Asia), and a sender had the option to "Keep For Pickup", meaning that the package would be kept at the nearest service center, waiting for the customer to come pick it up. I'm sure Fedex or UPS would have something like that, too, but that would require the SENDER to actually tell them to do that. Otherwise it's going to get delivered, since that's what the sender pays for. You cannot tell them that any packages sent by so and so to you should be held for pickup, I think. But I could be wrong.
Then again, what do you care that the Fedex guy has to drive to your door for nothing. It's not like he has anything else to do.


Creston

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33.
 
Re: Would I like it?
Nov 19, 2003, 17:57
33.
Re: Would I like it? Nov 19, 2003, 17:57
Nov 19, 2003, 17:57
 
Also, System Shock 2 was fun as hell in co-op, but it didn't have co-op support out of the box. It was added after the fact in a patch, and was somewhat buggy at that.

Albeit a day of release patch.


32.
 
No subject
Nov 19, 2003, 17:18
32.
No subject Nov 19, 2003, 17:18
Nov 19, 2003, 17:18
 
I hate Star Wars.
*gasps*

There was only one catch and that was Catch-22
Who knows but that, on the lower frequencies, I speak for you?
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31.
 
Re: solid game
Nov 19, 2003, 16:58
31.
Re: solid game Nov 19, 2003, 16:58
Nov 19, 2003, 16:58
 
yay RPG-lite! thats ok for me then!

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ExcessDan
30.
 
solid game
Nov 19, 2003, 16:49
30.
solid game Nov 19, 2003, 16:49
Nov 19, 2003, 16:49
 
this game is definately "RPG-lite"... its a fun game, and good at what it does - but its not epic or hugely deep, and the basic framework keeps everything flowing along in a fairly linear way........ the main plot twist is pretty nice, too

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29.
 
Re: Would I like it?
Nov 19, 2003, 16:44
29.
Re: Would I like it? Nov 19, 2003, 16:44
Nov 19, 2003, 16:44
 
For what it's worth, I was never 'offended' by anything you said Furious. I was just debating the point...which is something message boards are wonderful for. All I've been trying to say is that I don't think MP is inherently worth more money than SP, that both have their own strengths and weaknesses.

Also, System Shock 2 was fun as hell in co-op, but it didn't have co-op support out of the box. It was added after the fact in a patch, and was somewhat buggy at that.

28.
 
Would I like it?
Nov 19, 2003, 16:35
28.
Would I like it? Nov 19, 2003, 16:35
Nov 19, 2003, 16:35
 
I'm not a big RPG fan but it seems like this game could be fun. Would this entertain me if I was more into lighter RPG's like Diablo and the likes? And this game doesn't roll the nerd dice while I play like NWN does right?

----------
Love Dan

Sign the petition for Blue to use bullets in Consolidation! Do your part to stop the discrimination against console gamers today!
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This comment was edited on Nov 19, 16:37.
ExcessDan
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