But it has a
VERY console'ish feel to it. The control scheme is pretty strange for a PC, and you can't figure out if someone has any loot unless you use the "next target" button until it rests on him. Hovering the mouse doesn't seem to work, and I'm getting tired of hitting the "next target" key in every room I come across (which as of this moment is all of ten rooms....)
You could, and SHOULD, have done MUCH better in that Bioware...
Also the lack of a controllable camera is jarring. It's a VERY good camera angle in which you play, but that is the ONLY camera angle you're ever going to get. Not being able to look up just feels off somehow.
I guess that fucking Xbox really can't handle all that much, can it?
However, those are small niggles, so far the game is very nice, looks great, sounds great, has a nice amount of skills / feats etc in it, customizing items is great etc. Highly polished and highly recommended for any RPG or star wars fan.
Btw, I worked for DHL for a few years (competition of Fedex and UPS, they rule the USA, DHL basically rules Europe and Asia), and a sender had the option to "Keep For Pickup", meaning that the package would be kept at the nearest service center, waiting for the customer to come pick it up. I'm sure Fedex or UPS would have something like that, too, but that would require the SENDER to actually tell them to do that. Otherwise it's going to get delivered, since that's what the sender pays for. You cannot tell them that any packages sent by so and so to you should be held for pickup, I think. But I could be wrong.
Then again, what do you care that the Fedex guy has to drive to your door for nothing. It's not like he has anything else to do.
Creston