I loved CTF, especially in Desert Combat. It was fucking tough to get a cap, but when you did, you really felt that it was an accomplishment. I remember getting a cap on the big-ass desert map; Gazala I think it is, where I stormed out of the Iraqi base in one of their jeep vehicles and had to dodge helicopter missiles until one of my aircraft came along to bail me out. The Bocage was also especially fun.
In its favor, CTF distilled the action that's normally dispersed across a huge map into two loci where everything, by design, took place. If you're really hardcore about actually accomplishing something, then Desert Combat CTF probably isn't for you, but I always found it to be more exciting than vanilla Conquest mode. In my experience, Conquest usually winds up with one team dominating the other, which leads to a mass of newbs jumping ship to the better team, which leads to even more lopsidedness, &c. Evolution sounds like it'll just encourage this. It'll be interesting to see if they handicap the team that's on top after the first map. I'm not even sure what the point of holding scores over from map to map is, without the kind of experience system that Enemy Territory has. Maybe there is experience? That'd be cool. http://www.matthewrorie.comhttp://users.ign.com/collection/Azraelot