Last week's episode of G4TV.com posed the question, "which is better: quality or length?"
The resuts were that it's better to have a good game that's short, than a long game that sucks.
It's a juggling match, people. If you go for quantity over quality then your game either suffers from being unrefined, or it takes so long to develop that by the time it comes out (if it does) that it get's panned as being "yesterday's technology".
so, which would you rather have?
(and no, this doesn't have anything to do with that vaporware game DNF)
This is exactly the problem. It is not a black and white answer. When did everyone start assuming that games could not have both quality and quantity? It should be a sign of how bad things have gotten when we consider a game with 15+ hours of gameplay as 'long'.