Whistles
Ah, now you're talking about something diffrent. You're talking about linearity now, which is a whole diffrent ballgame. There are a lot of points in the game where I would have done things diffrently. I probably wouldn't have shot Witherspoon (sp?), but the choice wasn't mine to make. The developers have the story outlined for me and all I need to do is follow that path. I don't like that too, but that is the way games are nowadays. Interactivity is limited to shooting baddies. Max Payne is not a game where I can make the choices. So in fact, it's quite similar to a play or a movie or a book. When games have reached a higher level of interactivity, where the player can actively can send the story in a direction the developers didn't intend, then we'll talk again.
For now we are stuck with linear games and I feel that Remedy has made the right choice with the ending. This is a Film Noir Love Story. In a Film Noir, the (anti)hero never gets the girl.The end fight was crap indeed. Reminded me of an old Rogger Rabbit game on the GameBoy
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