*looks innocent*
The way I read it, vlad was the protege of Woden, but not nessecarily even around part of the big conspiracy thing at the time of the first game. afaik, you killed the person responsible at the time.
I think the point of Romeo and Juliet was that everyone who reads it and sees it wanted them to live but, by the nature of being a passive reader or watcher of the piece has no power to alter the tragic outcome. In Max Payne, we have a similar situation, except that the player is playing one of the major plot characters *actively*, and but for the control that is taken away from you at that point in the story, could perhaps do something about it. It's natural to want to do something to prevent the death of mona where we are meant to be controlling the character there that can do something about it - in the end, the responsibility for her death lies in part with the player, but not as with the first one where you can try as hard as you like and not get there in time, but because the control is taken away from you by a distinctly non-game mechanic. I don't really have to like what happens, but I would have far prefered something where I could actively tried to stop it. I also didn't particularly feel motivated to follow Vlad to Woden's place - given how weakly I felt about that decision, it's fairly natural for me to go back to it and not like that I was forced to take it. But yes, I feel that even revenge against vlad wasn't enough (it wasn't actually that satisfying a battle anway) to make up for gaining something during a game and losing it because the game takes all control away from the player at that point.
I think it took me about 6 hours, which puts it somewhere under jedi academy (8ish?) and quite a long way under tron 2.0 (15ish?).