Far Cry Delayed

Far Cry Adds to Development Team with Top Caliber Talent is the press release ostensibly announcing a couple of additions to the team at work on Crytek's upcoming first-person shooter, including Chris Auty, famed for his "Inferno" and "Aztec" Counter-Strike Maps, among other things. All this paves the way for the included message that: "The expansive plans to Far Cry's unique multiplayer modes and lightning-fast online play have extended its development period to Q1 2004."
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24.
 
Re: The REAL news
Nov 10, 2003, 14:10
24.
Re: The REAL news Nov 10, 2003, 14:10
Nov 10, 2003, 14:10
 
why did you get pissed if everything was ok ?

23.
 
Re: The REAL news
Nov 8, 2003, 07:27
23.
Re: The REAL news Nov 8, 2003, 07:27
Nov 8, 2003, 07:27
 
Who are you? Far cry uses a very conventional MP code for sync the game and not what you are saying. There is interpolation and all the stuff.
Indeed there are some advanced things ala tribes but is not far from the classic Q3 approach.

BTW I'm the original net programmer that got pissed


22.
 
Re: No subject
Nov 6, 2003, 16:57
22.
Re: No subject Nov 6, 2003, 16:57
Nov 6, 2003, 16:57
 
>Maybe you should tell that to British Telecom so they can pull their broadband advertisements.

Yeah, but this time last year, broadband take-up wasn't statistically significant (look it up). Statistically no-one had broadband. Remember... statistically significant....and once more...look it up... statistically significant...

If Chris Auty is a Brit then maybe you should be bigging it up for a local boy made good instead of defending British Telecom.

21.
 
Re: The REAL news
Nov 6, 2003, 16:46
21.
Re: The REAL news Nov 6, 2003, 16:46
Nov 6, 2003, 16:46
 
Nice post!

20.
 
Re: meh
Nov 6, 2003, 04:00
20.
Re: meh Nov 6, 2003, 04:00
Nov 6, 2003, 04:00
 
How in the world can you get 'sick' of forest and other vegetation?!

the same way I get sick of beige Middle Eastern-themed maps. My color value perception is almost nil so unless an opponent is moving I have a hard time seeing them against a monochromatic backdrop.

#18 if thats true its really unfortunate. Crytek has a nice amount of hype generated for this game, all they have to do is deliver what they're hyping. One things for sure, if they botch the MP badly enough they won't be selling ANY engine liscenses.

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PAH!
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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19.
 
Re: meh
Nov 6, 2003, 03:12
19.
Re: meh Nov 6, 2003, 03:12
Nov 6, 2003, 03:12
 
How in the world can you get 'sick' of forest and other vegetation?!

it's the best part of any game with large outdoor terrain...

the only reason you don't see it more often is because it's so difficult display a large number of vegetation objects(that usually involves alpha blending) at the same time...

but it can really add to the game environment, how can you have a jungle without a lot of trees?

18.
 
The REAL news
Nov 5, 2003, 21:33
18.
The REAL news Nov 5, 2003, 21:33
Nov 5, 2003, 21:33
 
Chris was hired 2 1/2 months ago there so it's not exactly news. The real issue is that last week Ubisoft delayed Farcry because the multiplayer was in such a sorry state. To make this look like a good thing, they are trying to make it seem like they hired Chris to make the multiplayer better when in fact he was already working there and the publisher simply rejected their milestone.

The real problem with multiplayer is that the original multiplayer programmer had no multiplayer programming experience. While he is a very smart guy, the system he designed is fundamentally flawed. It tries to approach the problem as "Send the entire game world x times a second and simply set the client to that state." In a 0 ping enviroment that would work. However, experienced multiplayer programmers know that you have to use interpolation and extrapolation, as well as sending data contextually rather than simply a world dump. As a result, the net code has no mechanism to hide lag and requires server feedback on all actions (even though where it is not necessary, such as aiming). Also, because so much of the multiplayer is scripted you lack the kind of low level control necessary to implement this. This is all part of the core design, which unfortunately is so pervasive that the multiplayer is unfixable short of throwing it all away and starting over from scratch.

Another problem with the core design is that it takes inherently so much processing power that at 6 players you generate 60 ping. Past 60 ping the game is unplayable. So even on a LAN with an effective 0 ping, you have a 6 player limit.

This may not have been so bad had the management been better. If they had hired an experienced multiplayer programmer as an consultant to assist with the original multiplayer programmer, for example, perhaps things could have been turned around. Unfortunately, (among other things), they pissed off the original MP programmer off to the point where he quit (about 4 months ago). To make up for this, other programmers were diverted from other parts of the code. None of them had any multiplayer programming experience. Those of you who are experienced in the industry are probably nodding your heads now. As we all know, dumping programmers into an already late project, ESPECIALLY into foreign code they are not qualified to work on, isn't going to get the project done sooner. The Crytek management took exactly this route with predictable results.

This comment was edited on Nov 5, 21:34.
17.
 
hmm...good news?
Nov 5, 2003, 19:24
17.
hmm...good news? Nov 5, 2003, 19:24
Nov 5, 2003, 19:24
 
Gothic 2 has a fairly good draw distance with lots of vegetation. I recently picked it up the other day and am really enjoying it. Between that, work, the free version of Hidden & Dangerous I recently tried out, and the Dead Man Walking modes in Max Payne (that I didn't even know about [color me stupid] ;P) I don't have time for anything new. In fact I hope nothing new comes out for a little while for fear that I'll completely miss it.

It's funny, just the other day I was complaining about being bored.

16.
 
meh
Nov 5, 2003, 19:18
16.
meh Nov 5, 2003, 19:18
Nov 5, 2003, 19:18
 
I get sick of forest/vegetation really quick....this whole game is set on the one "lush tropical isle".

I think this games claim to fame will be its map editor and its ease of use. otherwise I don't know why everyone is getting hard over this thing.

I think this posting thing is getting to me...

----------------------------------------------------------------------
PAH!
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
Avatar 10137
15.
 
Re: This is like the 4th time
Nov 5, 2003, 19:08
Gog
15.
Re: This is like the 4th time Nov 5, 2003, 19:08
Nov 5, 2003, 19:08
Gog
 
the problem with project IGI wasn't the story being farfetched (it doesn't get anymore farfetched than HL), it was the AI being dumb.

delay or not, i'm really looking forward to this title

14.
 
Re: This is like the 4th time
Nov 5, 2003, 18:54
14.
Re: This is like the 4th time Nov 5, 2003, 18:54
Nov 5, 2003, 18:54
 
2003=? The Year of the Delay!

Every year is the Year of the Delay.

Supporter of the "a happy fredster is a wet fredster with jumper cables attached to his nads" fanclub.
"The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts." -- Bertrand Russell (I think...)
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13.
 
Re: This is like the 4th time
Nov 5, 2003, 18:23
13.
Re: This is like the 4th time Nov 5, 2003, 18:23
Nov 5, 2003, 18:23
 
project igi would have been good but the story was a bit far fetched

12.
 
Re: This is like the 4th time
Nov 5, 2003, 18:15
12.
Re: This is like the 4th time Nov 5, 2003, 18:15
Nov 5, 2003, 18:15
 
2003=? The Year of the Delay!

11.
 
Re: This is like the 4th time
Nov 5, 2003, 18:15
11.
Re: This is like the 4th time Nov 5, 2003, 18:15
Nov 5, 2003, 18:15
 
Project IGI 1&2 had pretty good draw distances - though whitout that massive vegetation...

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10.
 
Re: This is like the 4th time
Nov 5, 2003, 17:27
10.
Re: This is like the 4th time Nov 5, 2003, 17:27
Nov 5, 2003, 17:27
 
What other game that's current or coming in the future has that kind of draw distance? The last one to do it was delta force 1 which used that wacky novalogic graphics engine.

9.
 
Re: No subject
Nov 5, 2003, 17:26
9.
Re: No subject Nov 5, 2003, 17:26
Nov 5, 2003, 17:26
 
because in england they only have 56k internet

Maybe you should tell that to British Telecom so they can pull their broadband advertisements.

8.
 
This is like the 4th time
Nov 5, 2003, 17:17
8.
This is like the 4th time Nov 5, 2003, 17:17
Nov 5, 2003, 17:17
 

I have seen this post like a month back, when it was delayed to 4th of 2003, now 1st of 2004... next it will be 1st to 2005... man, that xisle demo was cool when the GF2 just came out, but that was like 4 years ago?

7.
 
No subject
Nov 5, 2003, 17:07
7.
No subject Nov 5, 2003, 17:07
Nov 5, 2003, 17:07
 
Yay, Hump, you're right. This was "rumored" a few weeks back.

6.
 
Re: No subject
Nov 5, 2003, 17:05
6.
Re: No subject Nov 5, 2003, 17:05
Nov 5, 2003, 17:05
 
nother one bites the dust

5.
 
Re: No subject
Nov 5, 2003, 17:04
5.
Re: No subject Nov 5, 2003, 17:04
Nov 5, 2003, 17:04
 
i've heard he's so good that he creates things that have never created before and designs stuff that can't be created because its impossible. i've also heard that he could well be the son of god and walks on water during the breaks inbetween CS clan matches.

of course i could be talking shit

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