6.
 
Re: amen
Nov 1, 2003, 20:35
6.
Re: amen Nov 1, 2003, 20:35
Nov 1, 2003, 20:35
 
What I dont get is that I thought the hyper threading didnt really matter in most games today...or all...are there any situations where average joe gamer needs hyper threading?

Unless a program is specifically written for HyperThreading, it is usually a good bit slower.

I have read of a place where humans do battle in a ring of Jell-O. -- Tealc
If one synchronized swimmer drowns, do they all drown? -- Bucky B. Katt
Date
Subject
Author
1.
Nov 1, 2003Nov 1 2003
2.
Nov 1, 2003Nov 1 2003
3.
Nov 1, 2003Nov 1 2003
  amen
4.
Nov 1, 2003Nov 1 2003
   Re: amen
5.
Nov 1, 2003Nov 1 2003
    Re: amen
 6.
Nov 1, 2003Nov 1 2003
   Re: amen
7.
Nov 1, 2003Nov 1 2003
8.
Nov 1, 2003Nov 1 2003
9.
Nov 2, 2003Nov 2 2003