DOOM 3 Capped
on IGN (thanks
Frans) relates a tidbit about DOOM 3 gleaned at a recent
NVIDIA editor's day, where they learned that the game will be capped at a
maximum 60 FPS framerate. They quote id's John Carmack on the reason for this.
"The game tic simulation, including player movement, runs at 60hz, so if
it rendered any faster, it would just be rendering identical frames. A fixed tic
rate removes issues like Quake 3 had, where some jumps could only be made at
certain framerates. In Doom, the same player inputs will produce the same
motions, no matter what the framerate is."
In a mostly unrelated
note, we'd like to thank IGN for doing a story today on DOOM 3 and NVIDIA (who
prefer their name be shown that way in print) to help celebrate
INTRNATIONAL
CAPS LOCK DAY.