TRIBES Vengeance Preview, Q&A

Gamespot Australia Previews TRIBES Vengeance (thanks Frans) with a look at the next installment in the online teamplay shooter series. In addition to a look at the game, the article also offers a Q&A with Michael Johnson and Alex "Marweas" Rodberg on the game, which includes a status report on how the project is progressing, saying "Tribes: Vengeance is about 65 percent complete, which means we're on target for a release in Q4 2004." Here's another bit, describing the game's new weapon:
The first new weapon we're announcing is tentatively called a rocket pod. It fires a cluster of spiralling rockets that constantly move in the direction you're aiming, which lets you control them while they're in the air. Tribes 2 had a missile launcher, but it was an auto-aim weapon that we didn't really like. The rocket pod is a replacement for that weapon. It's designed to be particularly effective against larger targets, such as vehicles, because you can potentially hit them with every rocket in the cluster. It can be used against players, too, but you might end up hitting them with only a few rockets.

Currently, the rocket pod is a bit tricky to use. We're exploring ways of making it fun while ensuring it remains a skill-based weapon. I should mention that, unlike Tribes 2, Tribes: Vengeance doesn't have flares to counter rockets. Your only defence is to be aware and dodge accordingly.
Update: This actually turns out to be a reprint of a story that originally appeared on GameSpot U.S., but there is a new TRIBES: Vengeance preview on Computer and Video Games for a dose of fresh content on the game.
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1.
 
Cool
Oct 13, 2003, 09:37
RCH
1.
Cool Oct 13, 2003, 09:37
Oct 13, 2003, 09:37
RCH
 
"Tribes: Vengeance is about 65 percent complete, which means we're on target for a release in Q4 2004"

Which means, it should be out the same time as HL2!

heh


Comedy is Tragedy + Time.
Avatar 18966
2.
 
Re: Cool
Oct 13, 2003, 09:50
2.
Re: Cool Oct 13, 2003, 09:50
Oct 13, 2003, 09:50
 
For some reason I'm not as excited about this game as I feel I should be. Maybe I'm just too swamped by promising titles.

3.
 
Re: Cool
Oct 13, 2003, 10:20
3.
Re: Cool Oct 13, 2003, 10:20
Oct 13, 2003, 10:20
 
About the same time as Rome Total War too:(

I want to be excited about TV but I have a horrible feeling it's going to turn into some horrible bastardized UT mod. I wish they'd ditch the single player bit too and concentrate on perfecting multiplayer.

I'll have to wait and try a demo i guess.


4.
 
Re: Cool
Oct 13, 2003, 10:39
4.
Re: Cool Oct 13, 2003, 10:39
Oct 13, 2003, 10:39
 
This is the same article that was linked on Saturday. Only it is at the Gamespot Australia site.

Mr Gar-- IMO the multi-player is perfect. The devs are basically looking at it like 2 games. One team is working on single-player the other on multi-player.


--- http://www.happytreefriends.com ---
This comment was edited on Oct 13, 10:40.
5.
 
Re: Cool
Oct 13, 2003, 10:44
5.
Re: Cool Oct 13, 2003, 10:44
Oct 13, 2003, 10:44
 
Are you a lucky Beta tester? As the T2 community's in terminal decline I doubt I'll be able to resist picking the new one up anyway;)


6.
 
3rd time's a charm
Oct 13, 2003, 10:45
6.
3rd time's a charm Oct 13, 2003, 10:45
Oct 13, 2003, 10:45
 
I really hope they go back to the Tribes 1 philosophy of the game, and just forget about the travesty that was Tribes 2.

7.
 
Re: 3rd time's a charm
Oct 13, 2003, 10:54
7.
Re: 3rd time's a charm Oct 13, 2003, 10:54
Oct 13, 2003, 10:54
 
I never played Tribes 1 what did it do differently to T2?

8.
 
Re: Cool
Oct 13, 2003, 11:05
8.
Re: Cool Oct 13, 2003, 11:05
Oct 13, 2003, 11:05
 
Are you a lucky Beta tester?

No, I would like to be... I was commenting on the style of game-play that the multi-player aspect already offers in both versions of the game. Although, I prefer the faster Classic mode offered in Tribes2. The way I am looking at it the game design for the multi-player portion is complete. They had/have a great foundation to start on... All they have to do is tweak it...

--- http://www.happytreefriends.com ---
9.
 
Re: 3rd time's a charm
Oct 13, 2003, 11:10
9.
Re: 3rd time's a charm Oct 13, 2003, 11:10
Oct 13, 2003, 11:10
 
I never played Tribes 1 what did it do differently to T2?

Tribes would be comparable to Classic mode in Tribes2. Although, it was still different. There was no speed cap on skiing, the weapons were different, and they didn't rely on vehicle domination.

--- http://www.happytreefriends.com ---
10.
 
Re: 3rd time's a charm
Oct 13, 2003, 11:15
10.
Re: 3rd time's a charm Oct 13, 2003, 11:15
Oct 13, 2003, 11:15
 
T1 was much faster, overall. It was also much more possible to have a "one-man" team, since someone could generally grab the flag and score on their own. (In comparison, measures were taken to make T2 much more team-oriented). T1 (in my opinion, anyway) also had much better bases... The flying kinds, more intricate interior passages, etc. T1 (base) didn't have rocket launchers and flares and all that, whereas T2 did.

Both were and are great games, but the differences *are* there.

m19

Avatar 11406
11.
 
Re: 3rd time's a charm
Oct 13, 2003, 11:29
11.
Re: 3rd time's a charm Oct 13, 2003, 11:29
Oct 13, 2003, 11:29
 
I like Tribes 2 and am a big fan of the first one, but they are different. Someone already pointed out the dominance of the vehicles in T2. I would add that despite more options in T2, defensively, it is much more difficult to set up a good defense in T2. A couple of mortors and all of your hard work is done for. This causes everyone to go on offense. While its possible to get a good defense going, IMO it is less satisfying to be the defense monkey in T2. In addition, since it is very difficult to find a "generic" T2 server running, most servers are running mods and unfortunately few mods maintain weapon balance in favor of weapons that dole out major punishment. This pretty much makes it tough to find anyone that wants to focus on defense.


This comment was edited on Oct 13, 11:33.
ZigZang
12.
 
Tribes games
Oct 13, 2003, 11:37
12.
Tribes games Oct 13, 2003, 11:37
Oct 13, 2003, 11:37
 
Tribes 2 got a bad rep because of bugs, not gameplay. It's a great PC title that expanded the real-time action/strategy genre: one that was virtually created singlehandedly by Tribes 1.

Of course vehicle action was enhanced in Tribes 2, as it should be for any future titles. It remains to be seen if this will be the case.

T:V will possibly be a fine game but the meyhem of 60 players on one server will be a thing of the past. If you're interested in this sort of online gaming, grab a copy of Tribes 2 today, it's only 10 bucks.


This comment was edited on Oct 13, 11:42.
13.
 
Re: 3rd time's a charm
Oct 13, 2003, 11:46
13.
Re: 3rd time's a charm Oct 13, 2003, 11:46
Oct 13, 2003, 11:46
 
I definitely don't want it to be like Tribes 1. I want fresh, new gameplay. If I want to play Tribes 1, I can just install it. There are still lots of people playing that game. I want a fresh experience... new weps, new vehicles, new game modes, better animation, more voice commands, better maps. Tribes 1 had about 2 really good maps... the rest were unbalanced. T:V should retain the basic concept of both T1 and T2, but make it so that a solo player can still have fun.

Tribes 2 was a great game. The only problems was that they tried to make it more like team warfare, but didn't anticipate the fact that lots of idiots play online games so it's incredibly difficult and frustrating to rely on your team members.

Avatar 12787
14.
 
Re: 3rd time's a charm
Oct 13, 2003, 11:55
Rigs
 
14.
Re: 3rd time's a charm Oct 13, 2003, 11:55
Oct 13, 2003, 11:55
 Rigs
 
Does anyone get the nagging feeling that this thing might get cancelled before 'Q4 2004'? It just feels like it's skating on thin ice... *shrugs*


=-Rigs-=


'Is it the man come to take me away? Why do they follow me? It’s not the future that I can see, It’s just my fantasy.'
This comment was edited on Oct 13, 11:55.
Dec 10th, '21 Mayfield EF4 tornado survivor
'Sorry, we thought you were dead.'
'I was. I'm better now.'
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15.
 
#14
Oct 13, 2003, 12:15
15.
#14 Oct 13, 2003, 12:15
Oct 13, 2003, 12:15
 
Cancelled? No way. They can only do better this time.
NBC is buying Vivendi, which owns Sierra, so the money will be there to keep it going.
They fixed T2, and believe it or not, it's fun, and I play every night.
The devs are including the community, and there will be a beta. If they're 65% done right now, that means they can start beta testing early next year, so that changes can be made before Q4. They've already let the admin of Tribalwar play, and put the video on the web site. I think the devs realize that last 10% of the game will take the longest to finish.

I just hope it can have more than 32 players, because I like 60 player servers like HV.

This comment was edited on Oct 13, 12:17.
16.
 
Re: 3rd time's a charm
Oct 13, 2003, 12:17
16.
Re: 3rd time's a charm Oct 13, 2003, 12:17
Oct 13, 2003, 12:17
 
Rigs-- Man, I hope not...

--- http://www.happytreefriends.com ---
17.
 
Re: 3rd time's a charm
Oct 13, 2003, 12:25
17.
Re: 3rd time's a charm Oct 13, 2003, 12:25
Oct 13, 2003, 12:25
 
well, I DO want it to play like Tribes 1. The problem with someone asking for new new new this that and the other thing, the only thing remaining that is Tribes at all after that... is the name. And just cause ya smack the letters T R I B E S on the box, that don`t make it Tribes.

The Tribes feel is inherent in its gameplay elements. Tribes 2 has been said by many to not feel right, tho loads still loved it warts and all. My vote is for the game to have that Tribes 1 feel back, with the upgraded visuals/styling look, new weaps/vehicles etc.
It has to be Tribes in more than just name.

Take Black Hawk Down for example. They slapped a DF on the box, but BHD doesn`t even come close to having the FEEL of say, DF 1 or DF 2. All the stuff that made DF what is WAS, was ripped outta the game, all cause some whinny little fux cried their asses off that they couldn`t learn to use the ACOG mounted M16s effectively or fast enough, and that they had to freaking far to run to the objectives. So new new new got us what? The skillbased weaps turned into nerf quaker weaps, small CQB maps to what? Quake in. And Fogbanks to impar long distance visibilities.

If a thing ain`t broke, don`t fix it.



This comment was edited on Oct 13, 12:26.
18.
 
Re: 3rd time's a charm
Oct 13, 2003, 12:55
18.
Re: 3rd time's a charm Oct 13, 2003, 12:55
Oct 13, 2003, 12:55
 
Man, if they make it like Tribes 1 that will basically be a step in reverse. The original Tribes was basically deathmatch and capture the flag with jetpacks, no teamwork required at all.

Im hoping for a more T2 type gameplay (minus the flaws.)

-Tony!!!;)
-Tony!!!;)
my 360 user name is Robo Pop
19.
 
game speed
Oct 13, 2003, 12:58
19.
game speed Oct 13, 2003, 12:58
Oct 13, 2003, 12:58
 
Tribes 2 didnt feel like Tribes 1
UT2k3 didnt feel like UT
Quake 2 didnt feel like quake 1

tribes 2 was too slow, UT2k3 was too fast, quake 2 was too slow.


20.
 
Re: game speed
Oct 13, 2003, 13:29
20.
Re: game speed Oct 13, 2003, 13:29
Oct 13, 2003, 13:29
 
it's being made by irrational games, makers of 2 of my top 5 games of all time (system shock 2 & freedom force). i have no worries about this title. the original gameplay model rocks so they should have no problem improving it.

dave snider
co-founder | guzzlefish.com
my dvd, cd, and game collections
http://www.guzzlefish.com/?user=dave
dave snider
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