TRIBES Vengeance Preview, Q&A

Gamespot Australia Previews TRIBES Vengeance (thanks Frans) with a look at the next installment in the online teamplay shooter series. In addition to a look at the game, the article also offers a Q&A with Michael Johnson and Alex "Marweas" Rodberg on the game, which includes a status report on how the project is progressing, saying "Tribes: Vengeance is about 65 percent complete, which means we're on target for a release in Q4 2004." Here's another bit, describing the game's new weapon:
The first new weapon we're announcing is tentatively called a rocket pod. It fires a cluster of spiralling rockets that constantly move in the direction you're aiming, which lets you control them while they're in the air. Tribes 2 had a missile launcher, but it was an auto-aim weapon that we didn't really like. The rocket pod is a replacement for that weapon. It's designed to be particularly effective against larger targets, such as vehicles, because you can potentially hit them with every rocket in the cluster. It can be used against players, too, but you might end up hitting them with only a few rockets.

Currently, the rocket pod is a bit tricky to use. We're exploring ways of making it fun while ensuring it remains a skill-based weapon. I should mention that, unlike Tribes 2, Tribes: Vengeance doesn't have flares to counter rockets. Your only defence is to be aware and dodge accordingly.
Update: This actually turns out to be a reprint of a story that originally appeared on GameSpot U.S., but there is a new TRIBES: Vengeance preview on Computer and Video Games for a dose of fresh content on the game.
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32.
 
Re: Pining for T2
Oct 14, 2003, 09:36
32.
Re: Pining for T2 Oct 14, 2003, 09:36
Oct 14, 2003, 09:36
 
RCH wrote:

Mind you, the community never helped itself either. Insted of welcoming new people, the attitude was always f*ck off nooob!

That's true. It was a bit of a steep learning curve for new players who would just get slaughtered over and over again by the veterans. I wouldn't be surprised if quite a few people who were used to "2d" battle (such as Quake) were turned off by the more difficult 3rd dimension jet packs added. I kinda felt sorry for the newbies that got rocked constantly and then just left because they weren't having fun.
----
Some people risk to employ me...
Some people live to destroy me...
...Either way, they die.
31.
 
Re: Pining for T2
Oct 14, 2003, 09:04
RCH
31.
Re: Pining for T2 Oct 14, 2003, 09:04
Oct 14, 2003, 09:04
RCH
 
The thing is, there's hardly anyone playing it now

Exactly! I haven't played for some time, however the last time I did, only a few servers were online.

Most of them were private games.

Mind you, the community never helped itself either. Insted of welcoming new people, the attitude was always f*ck off nooob!

Had a lot of fun in the T1 haydays though...

Comedy is Tragedy + Time.
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30.
 
Pining for T2
Oct 14, 2003, 07:57
30.
Pining for T2 Oct 14, 2003, 07:57
Oct 14, 2003, 07:57
 
I also hope it retains that play feeling of T2 Classic. It really sucks that T2 got the shaft because of the rocky start. That last major patch that was released by Garage Games optimized it immensely and smoothed lots of things out and now it plays like a dream. The thing is, there's hardly anyone playing it now. It's one of the most underrated multiplayer games ever, in my opinion. I stopped playing because of that, if more decent servers popped up that were regularly populated I'd start playing again in a second.
----
Some people risk to employ me...
Some people live to destroy me...
...Either way, they die.
29.
 
No subject
Oct 14, 2003, 03:41
29.
No subject Oct 14, 2003, 03:41
Oct 14, 2003, 03:41
 
Id rather it play Like Tribes 2 classic. Not T1 base, Not T2 base, T2 classic.

I personally prefer T2 classic overall even T1 base which feels pretty klunky if you've ben playing T2 classic for awhile.

28.
 
Re: 3rd time's a charm
Oct 13, 2003, 20:41
28.
Re: 3rd time's a charm Oct 13, 2003, 20:41
Oct 13, 2003, 20:41
 
That was Vivendi's fault. They said "you have to downsize" -- what were they going to do, get rid of Valve? Hahaha

27.
 
Re: 3rd time's a charm
Oct 13, 2003, 19:19
27.
Re: 3rd time's a charm Oct 13, 2003, 19:19
Oct 13, 2003, 19:19
 
Yeah, Sierra sure did a good job with the Tribes franchise when it was made by Dynamix...put an incompetent boob in charge, rushed it out the door, then shut down the company to cover for their incompetence.

Sierra = Idiots
Vivendi = Bigger idiots
NBC = Even bigger idiots if they buy Sierra

26.
 
Re: 3rd time's a charm
Oct 13, 2003, 18:44
26.
Re: 3rd time's a charm Oct 13, 2003, 18:44
Oct 13, 2003, 18:44
 
The thing I loved about Tribes 1 was that they played the OTHER gameplay modes, like DnD for example, and they played the base more. Now look at Tribes 2, it's VERY hard to find a good base server, and IMPOSSIBLE to find a server playing a game like Siege. CTF gets so old

I agree. In the beginning I played T2 Siege a lot and I loved it. Just recently I reinstalled T2 after having not touched it in a year or so and was dismayed that there weren't any Siege servers running :{ At least not any populated ones.

Anyway, wtf did they do with the shocklance in T2? IIRC in the beginning you had to be standing right behind someone at very close range in order for it to work. But now I'm having people killing me with the damn thing from like 10 feet away. Unbelievable.

Dr. Michael Bolton's Hairdreser PhD, MD, LLP, DDS
25.
 
Re: 3rd time's a charm
Oct 13, 2003, 17:36
25.
Re: 3rd time's a charm Oct 13, 2003, 17:36
Oct 13, 2003, 17:36
 
and onto what I think about the gameplay:

I personally liked T2 better because it put more of an emphasis on team play than T1 did. To me, T1 was a lot easier to cowboy. You couldn't do that in T2. To some that was bad, to some it was good. I enjoyed it. I DID think it could have been faster, though (I liked base++)

24.
 
Re: 3rd time's a charm
Oct 13, 2003, 17:33
24.
Re: 3rd time's a charm Oct 13, 2003, 17:33
Oct 13, 2003, 17:33
 
Does anyone get the nagging feeling that this thing might get cancelled before 'Q4 2004'? It just feels like it's skating on thin ice... *shrugs*

Absolutely not. Unless Vivendi sells its game unit and Sierra goes belly up, I can guarantee it will not be canned before then. There is too big a following of the Tribes franchise for this to happen.

23.
 
Re: No subject
Oct 13, 2003, 17:31
23.
Re: No subject Oct 13, 2003, 17:31
Oct 13, 2003, 17:31
 
game is crap who cares.

Your posts are crap, who cares? That's the fourth time you've used that phrase in your posts. Get over it.

m19

Avatar 11406
22.
 
No subject
Oct 13, 2003, 16:02
22.
No subject Oct 13, 2003, 16:02
Oct 13, 2003, 16:02
 
game is crap who cares.

21.
 
Re: 3rd time's a charm
Oct 13, 2003, 15:54
21.
Re: 3rd time's a charm Oct 13, 2003, 15:54
Oct 13, 2003, 15:54
 
The thing I loved about Tribes 1 was that they played the OTHER gameplay modes, like DnD for example, and they played the base more. Now look at Tribes 2, it's VERY hard to find a good base server, and IMPOSSIBLE to find a server playing a game like Siege. CTF gets so old...

20.
 
Re: game speed
Oct 13, 2003, 13:29
20.
Re: game speed Oct 13, 2003, 13:29
Oct 13, 2003, 13:29
 
it's being made by irrational games, makers of 2 of my top 5 games of all time (system shock 2 & freedom force). i have no worries about this title. the original gameplay model rocks so they should have no problem improving it.

dave snider
co-founder | guzzlefish.com
my dvd, cd, and game collections
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dave snider
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19.
 
game speed
Oct 13, 2003, 12:58
19.
game speed Oct 13, 2003, 12:58
Oct 13, 2003, 12:58
 
Tribes 2 didnt feel like Tribes 1
UT2k3 didnt feel like UT
Quake 2 didnt feel like quake 1

tribes 2 was too slow, UT2k3 was too fast, quake 2 was too slow.


18.
 
Re: 3rd time's a charm
Oct 13, 2003, 12:55
18.
Re: 3rd time's a charm Oct 13, 2003, 12:55
Oct 13, 2003, 12:55
 
Man, if they make it like Tribes 1 that will basically be a step in reverse. The original Tribes was basically deathmatch and capture the flag with jetpacks, no teamwork required at all.

Im hoping for a more T2 type gameplay (minus the flaws.)

-Tony!!!;)
-Tony!!!;)
my 360 user name is Robo Pop
17.
 
Re: 3rd time's a charm
Oct 13, 2003, 12:25
17.
Re: 3rd time's a charm Oct 13, 2003, 12:25
Oct 13, 2003, 12:25
 
well, I DO want it to play like Tribes 1. The problem with someone asking for new new new this that and the other thing, the only thing remaining that is Tribes at all after that... is the name. And just cause ya smack the letters T R I B E S on the box, that don`t make it Tribes.

The Tribes feel is inherent in its gameplay elements. Tribes 2 has been said by many to not feel right, tho loads still loved it warts and all. My vote is for the game to have that Tribes 1 feel back, with the upgraded visuals/styling look, new weaps/vehicles etc.
It has to be Tribes in more than just name.

Take Black Hawk Down for example. They slapped a DF on the box, but BHD doesn`t even come close to having the FEEL of say, DF 1 or DF 2. All the stuff that made DF what is WAS, was ripped outta the game, all cause some whinny little fux cried their asses off that they couldn`t learn to use the ACOG mounted M16s effectively or fast enough, and that they had to freaking far to run to the objectives. So new new new got us what? The skillbased weaps turned into nerf quaker weaps, small CQB maps to what? Quake in. And Fogbanks to impar long distance visibilities.

If a thing ain`t broke, don`t fix it.



This comment was edited on Oct 13, 12:26.
16.
 
Re: 3rd time's a charm
Oct 13, 2003, 12:17
16.
Re: 3rd time's a charm Oct 13, 2003, 12:17
Oct 13, 2003, 12:17
 
Rigs-- Man, I hope not...

--- http://www.happytreefriends.com ---
15.
 
#14
Oct 13, 2003, 12:15
15.
#14 Oct 13, 2003, 12:15
Oct 13, 2003, 12:15
 
Cancelled? No way. They can only do better this time.
NBC is buying Vivendi, which owns Sierra, so the money will be there to keep it going.
They fixed T2, and believe it or not, it's fun, and I play every night.
The devs are including the community, and there will be a beta. If they're 65% done right now, that means they can start beta testing early next year, so that changes can be made before Q4. They've already let the admin of Tribalwar play, and put the video on the web site. I think the devs realize that last 10% of the game will take the longest to finish.

I just hope it can have more than 32 players, because I like 60 player servers like HV.

This comment was edited on Oct 13, 12:17.
14.
 
Re: 3rd time's a charm
Oct 13, 2003, 11:55
Rigs
 
14.
Re: 3rd time's a charm Oct 13, 2003, 11:55
Oct 13, 2003, 11:55
 Rigs
 
Does anyone get the nagging feeling that this thing might get cancelled before 'Q4 2004'? It just feels like it's skating on thin ice... *shrugs*


=-Rigs-=


'Is it the man come to take me away? Why do they follow me? It’s not the future that I can see, It’s just my fantasy.'
This comment was edited on Oct 13, 11:55.
Dec 10th, '21 Mayfield EF4 tornado survivor
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13.
 
Re: 3rd time's a charm
Oct 13, 2003, 11:46
13.
Re: 3rd time's a charm Oct 13, 2003, 11:46
Oct 13, 2003, 11:46
 
I definitely don't want it to be like Tribes 1. I want fresh, new gameplay. If I want to play Tribes 1, I can just install it. There are still lots of people playing that game. I want a fresh experience... new weps, new vehicles, new game modes, better animation, more voice commands, better maps. Tribes 1 had about 2 really good maps... the rest were unbalanced. T:V should retain the basic concept of both T1 and T2, but make it so that a solo player can still have fun.

Tribes 2 was a great game. The only problems was that they tried to make it more like team warfare, but didn't anticipate the fact that lots of idiots play online games so it's incredibly difficult and frustrating to rely on your team members.

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