Can I hope that Deus Ex is a game that doesn't utilize cutscenes? If they have it, then what Money say isn't strictly true, and if they don't have it, the game might be important to raise more awareness for the need to develop interactive storytelling techniques - a lesson that quite incredibly has been overlooked in Half-Life.
The only things that could be called cutscenes are the conversations, which look to be the same as DX1. I highly doubt there are separate story-progressing cutscenes, though.
What Bill Money was saying, I believe, is that DX2 will give you an overall goal, but you can choose how to accomplish it. You can ally yourself with any of four different factions and will receive different missions depending on which you choose. DX2 looks to be taking story branching to a new level.