Alright people, calm down. Okay, PANIC NOW!
1. I don't see why this should delay the release at all. Its not like someone destroyed the source-code. They just copied it. How does that affect Valvle? The delay was most likely (I'm guessing like 99% likelyhood) not caused by this, and neither will any future delay (if there are any), so just relax.I see why this should delay the release. as Gabe said, Steam
has suffered several DoS attacks for months - and this, without any source code leak. Now, imagine a bunch of hackers having access to the entire code of a Steam client. Got the picture ?
2. This didn't "destroy 5 years of work by a team of 30 poeple" or whatever. As I've said, the original source-code is still intact. So, it really wasn't that damaging to Valve.This destroy an equal ammount of time spent developing Steam, which was the great bet from Valve behind HL2. Sure,
the single player itself is immune, but what about the HL2StoogeBot that likely will be available BEFORE the game itself

?
3. This likely won't affect any potential licensing of Source for future games. No one will release a commercial game with pirated source-code. What it could do, and I hope it does, is allow people to use the Source engine for their own freeware projects. I have long been of the opinion that free-ware and independent games are at a disadvantage simply because they have to use crappier graphics engines, so they can't compete with the AAA games. If this changes that situation, all the better.This just ruined any confidence from the target public in the Steam concept, as you can see by some messages on this board. Who will trust in a game developed by people who just ignore basic security proceeds ? Who is going to buy online using Steam ?
4. I don't think this really shows that Valve is incompetent or anything. If the CIA can be hacked, so can Valve.Let´s say CIA is not exactly a good example of competence...