2 Interview on GameSpot talks with Valve's Gabe Newell at an ATI event where
Half-Life 2 would have been unveiled, had it met its original shipping schedule.
The conversation covers a variety of topics about what to expect from the game,
and the following on the knotty aspects of pinpointing a release date:
hate release dates because no matter how hard we try, we screw them up. We held
back talking about our release date going into September 30 because I wanted to
have a much clearer idea of what day we were going to ship on.
Right now all we can say is holidays of this year, which to me feels really
unfortunate. Our customers really want to know. They say, "Tell us what the
date is going to be," and that's what they want to hear. They're fine with
what the date is; they just want to know so they can plan accordingly.
Right now it's for the holidays. I wish we had a clearer date to give people at