I'm assuming most of the people here haven't played, or likey don't even acknowledge the existance of the first game. Concepts like the parry, physical attack (odd name for what is otherwise the "knock down" button) and any combos (which, if they exist, eluded me beyond the usual fast, fast, fast, and strong, strong combos) are some of the more difficult moves in the first game to use well. The only real benefit from their use was extra experience points which were used to upgrade your character.
This demo doesn't let you do that, nor does it take any time to explain what or how to go about doing anything. Also, the camera issues that've been mentioned before I can only hope are a mistake by the developers. The first game had some really great camera work for the most part, with the exception of some of the more enclosed areas like this one. I can only assume they chose this level on the fact that it was easily self contained to make for a smaller file size. I also wonder if the default camera is the one intended for coop play and was mistakenly set to be used by default instead of the other, while still horribly flawed, obviously superior camera setup.
I also question EA's reasoning in putting this game on the PC. It so definatly isn't a PC game, all I can figure is EA saw how Atari managed to sell a bajillion copies of Enter the Matrix and figured they'd cash in on the PC market in the same way. I dare say they're likely to sell tons of copies of this game for the console, but it might of been a mistake to release this demo to the generally "better informed" PC market who are likely to of gotten a foul taste from this.
The first game had a good mix of brain dead button smashing and advanced combat techniques that made it extremely easy to pick up, but painfully difficult to complete when they started introducing enemies that required those more advanced skills to defeat. Anyone who thought this demo sucked and own a console, I'd urge you to go out and rent the first game and make your judgement on that. If nothing else, it'll help explain what all the random crap on the screen means. This version appears to be more of the same but with more dynamic in-level events and coop play.
I think #50 said it well... it can be quite theraputic to go and slash into swarms of orcs for no apparent reason. Sometimes it feels like PC gamers these days look too hard for "deep" gameplay where none is needed.