On Half-Life 2 Performance

Valve's Gabe Newell gave a presentation at ATI's Shader Days event in Seattle where he discussed Half-Life 2 performance, Direct X 9, and benchmarks, among other things. Included are some Half-Life 2 benchmarks and some details about the DirectX 9 performance improvements they've achieved. Reports on the proceedings can be found on AnandTech, Beyond3D, Gamers Depot, GameSpot, and The Tech Report. There's also a Gabe Newell Interview on Gamers Depot discussing all this, including why DirectX and not OpenGL.
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Re: A dilemma...
Sep 12, 2003, 18:30
71.
Re: A dilemma... Sep 12, 2003, 18:30
Sep 12, 2003, 18:30
 
Actually, this whole statement was "horseshit". If you knew anything about driver programming, which I'm sure you don't, you would know that a piece of hardware is only as good as its driver; a poorly implemented driver can make even the best hardware run horribly (and no, I'm not calling the nvidia cards "the best hardware"). Despite minor driver changes released recently, those have still fallen under the Detonator 40 series. The Detonator 50 series, according to nvidia, will be a complete rearchitecture of the drivers, with DX9 functionality in mind. That being said, there is a lot of room for improvement in driver optimizations still, so I won't be giving up on nvidia until after the Det 50s are released.

I'm completely aware of the difference a driver makes. But all the driver optimizations in the world won't fix flawed hardware. After Nvidia's recent driver update history, where they've claimed "40% speed improvements" that in actuality result from severely cutting image quality, I have to really question how the Det50's are going to fix the shader problem, and at what expense. Maybe I'm wrong, but the GF5 has been out a while now, and perhaps they've already hit the wall on performance. I'm sure the truth will be known soon...

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