Ships Ahoy: Savage

Savage: The Battle for Newerth Ships is the press release announcing that S2's teamplay game that combines the real-time strategy and first-person shooter genres has shipped to stores. Here's the deal on the game: "Set in a unique fantasy world eons from now, where Humans and Beasts violently battle for their very existence, Savage transports PC gamers to the next level in multiplayer gaming. The result of this meld is a truly unique experience that enables the player to opt for either the fast-paced, run-and-gun action of a FPS (playing as a Warrior) or the more cerebral and tactical planning of a RTS (playing as a Commander). Because Savage offers fully developed aspects of each genre, players must work together as a team in order to defeat their opposition."
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35.
 
Re: NS
Sep 10, 2003, 12:09
35.
Re: NS Sep 10, 2003, 12:09
Sep 10, 2003, 12:09
 
You must be joking. The BF1942 engine can't do lighting, detailed indoor environments or even opening doors.

I don’t think it’s going to be moved to a new engine unless it’s for a commercial project, because the whole game would have to be redone from the ground up and that’s just to0 much work to ask someone to do for free.


34.
 
NS
Sep 10, 2003, 11:59
34.
NS Sep 10, 2003, 11:59
Sep 10, 2003, 11:59
 
At the very least I wish the NS team would do a version of the mod on newer engines. BF1942 seems to be a haven of creativity lately. I kept expecting to see them show up there.

33.
 
Re: more or less fun than Allegiance?
Sep 10, 2003, 11:56
33.
Re: more or less fun than Allegiance? Sep 10, 2003, 11:56
Sep 10, 2003, 11:56
 
I'm gona download Allegiance this evening and give it a go, looks really interesting. Do people still play it, the forums look a bit empty unless there's been a reset recently.

32.
 
Re: more or less fun than Allegiance?
Sep 10, 2003, 10:45
32.
Re: more or less fun than Allegiance? Sep 10, 2003, 10:45
Sep 10, 2003, 10:45
 
Cicatrix, Allegiance kinda rules, hehe.

31.
 
Re: On the subject of NS
Sep 10, 2003, 10:07
F7
31.
Re: On the subject of NS Sep 10, 2003, 10:07
Sep 10, 2003, 10:07
F7
 
I was also in Savage Beta and had an awesome time. Upon hearing the idea behind it, I was a bit skeptical, but the Devs really did a great job bringing that idea to life and making it functional.

I just hope the next task is working on cheats/exploits prevention since it seems to start picking up already.
http://www.gamingasylum.net
Track your favorite game servers and buddies! FREE high speed, no wait downloads! NO REGISTRATION REQUIRED! Just the files you want, when you want them.
30.
 
Re: On the subject of NS
Sep 10, 2003, 09:56
30.
Re: On the subject of NS Sep 10, 2003, 09:56
Sep 10, 2003, 09:56
 
I am really looking forward to Savage and have been for a long time. Unfortunately, I wasn't in the beta, but it looks fairly good at this point. I'll definitely be picking it up when it arrives in stores. NS has provided me with the most amazing gameplay experiences in my life, even in its pre-1.0 playtesting days, so I hope Savage can match that.

I do believe Flayra (NS leader) is seeking to expand the NS universe commerically, so I'm fairly sure you will see more NS in the future. He certainly deserves it for all his hard work. He's the most amazing game dev I have ever worked with. Let's all wish him luck in whatever he does.


-tommyd-
Level Designer, Natural Selection and HL: Nightwatch
http://tommyd.hl-nightwatch.net

This comment was edited on Sep 10, 09:58.
-tommyd-
Level Designer, Natural Selection and HL: Nightwatch
29.
 
Re: On the subject of NS
Sep 10, 2003, 09:17
29.
Re: On the subject of NS Sep 10, 2003, 09:17
Sep 10, 2003, 09:17
 
I was in the Savage beta and I found it to be quite enjoyable. In terms of how it compares to NS I have to say the main differences are that Savage has large, outdoor environments and you don' have to beg your commander for cool items because you select them yourself (as long as you com researche them and you've managed to earn the cash).

All of the beta servers were in the US and I'm in AU, yet I found the game playable and I was generally about halfwa up the score board.

Definitely download the demo for this one and see whether it's your cup of tea.

http://www.davidcsimon.com
28.
 
Re: No subject
Sep 10, 2003, 07:46
28.
Re: No subject Sep 10, 2003, 07:46
Sep 10, 2003, 07:46
 
Don’t forget your roots when you hit the big time:)

27.
 
Re: No subject
Sep 10, 2003, 07:24
27.
Re: No subject Sep 10, 2003, 07:24
Sep 10, 2003, 07:24
 
waxthirteen, there are two reasons you see us posting a lot. First off, we're a small independant studio making our first game with a first time publisher so one of our biggest hurdles has been just getting people to hear of us, so we're doing whatever we can to spread the word. Second, we're all serious gamers so we read these sites and various forums anyway

26.
 
Re: On the subject of NS
Sep 10, 2003, 06:59
26.
Re: On the subject of NS Sep 10, 2003, 06:59
Sep 10, 2003, 06:59
 
Aye Gar, those NS boys should do a commercial project. It's a great game, some good camaraderie on good teams. Someone should pump some money into the team and get it going with source.

I don't know much about savage bar one video I saw a while back but it looked interesting and if the comparisons to NS are valid then kudos for trying to mix genres and daring to be a little different. Oh, cheers for posting as well. You put this game on the radar for me.

25.
 
On the subject of NS
Sep 10, 2003, 05:50
25.
On the subject of NS Sep 10, 2003, 05:50
Sep 10, 2003, 05:50
 
If this game does well I wish the NS team would get a commercial project together and release NS using the source engine. I can’t take many more hitbox or clipping issues with the crusty old HL1 engine. It’s too good to remain a mod.

24.
 
Re: No subject
Sep 10, 2003, 05:40
24.
Re: No subject Sep 10, 2003, 05:40
Sep 10, 2003, 05:40
 
i'm a little worried... last time i saw some devs posting a whole lot about their game, the game turned out to be devastation. hopefully it isn't some sort of last ditch effort to save a game they know won't be well received.

i'm being optimistic. i have high hopes for this one, but i'm trying not to set myself up for disappointment!

23.
 
Re: No subject
Sep 10, 2003, 04:10
23.
Re: No subject Sep 10, 2003, 04:10
Sep 10, 2003, 04:10
 
Cool, the devs post here. Hope your game is successful

22.
 
Re: No subject
Sep 10, 2003, 01:08
22.
Re: No subject Sep 10, 2003, 01:08
Sep 10, 2003, 01:08
 
I was selected as a beta tester running Mandrake Linux. the game installed and played flawlessly AND it's a blast!!! now what's my cc # again,, off to purchase release THanks S2!

21.
 
Re: No subject
Sep 10, 2003, 00:29
21.
Re: No subject Sep 10, 2003, 00:29
Sep 10, 2003, 00:29
 
Put in PunkBuster and I'll buy it. =)

--
"So what does Quake 3 give you? It's quite simple: the utter refinement of deathmatch, and the ultimate multiplayer shooter experience - nothing more, nothing less. " -- Dennis "Thresh" Fong
20.
 
Re: No subject
Sep 10, 2003, 00:04
20.
Re: No subject Sep 10, 2003, 00:04
Sep 10, 2003, 00:04
 
The servers default to no team damage (try it before you criticize, it works out well for the game), and commanders can be impeached by the team. Players can also call votes to kick other players, of course. These simple steps alone manage to stop 95% of the griefers out there.

Jon (Slothy)
Programmer, S2 Games

19.
 
Re: With the right group of people,
Sep 9, 2003, 23:37
19.
Re: With the right group of people, Sep 9, 2003, 23:37
Sep 9, 2003, 23:37
 
Sounds HL mod Natural Selection.

--
"So what does Quake 3 give you? It's quite simple: the utter refinement of deathmatch, and the ultimate multiplayer shooter experience - nothing more, nothing less. " -- Dennis "Thresh" Fong
18.
 
With the right group of people,
Sep 9, 2003, 23:28
18.
With the right group of people, Sep 9, 2003, 23:28
Sep 9, 2003, 23:28
 
this game sounds like it could be a total blast! Congrats on shipping, and what, if any, steps have you taken to ensure that one or two pieces of human garbage can't end up ruining the fun for everyone else on the server? I've been looking forward to this one ever since I heard of it!
-LordSteev

Supporter of the "Unleash the Fredster!!" Fan Club
17.
 
Re: No subject
Sep 9, 2003, 22:29
17.
Re: No subject Sep 9, 2003, 22:29
Sep 9, 2003, 22:29
 
The current plan for the demo is to include two maps and the full human race. the full game is shipping with 14 maps and you also get the beast race, with a whole different tech tree.

16.
 
Re: more or less fun than Allegiance?
Sep 9, 2003, 22:26
16.
Re: more or less fun than Allegiance? Sep 9, 2003, 22:26
Sep 9, 2003, 22:26
 
We have our own integrated server browser, but we're also adding support for All Seeing Eye and talking with them to make sure it works. We haven't really done anything with GS yet, but we'll most likely do whatever we need to so that you can browse with their software as well.

Over the coruse of the beta there were often points in time where people would rush for one "game ender" in the tech tree, but we seem to have ironed it out such that all the different weapons/items/units are seeing use now. There are siege weapons that are great at knocking down structures, but they really do need the support of well equipped foot soldiers to be effective.

/* Jason
Programmer, S2 Games */

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